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FE9 Weapons and Items PDF Print E-mail
Written by Signas, Eaichu   
Thursday, 24 July 2008 17:55

Sword Statistics


This is a table composed of all the information there is to be found about weapons.
Cost Per Use = How much the overall cost of the weapon will decrease when used one time

Name Uses Might Hit % Weight Crit Range Cost Per Use Rank Wpn Exp
Slim Sword 35 3 100 5 5 1 16g E 1
Iron Sword 46 5 90 7 0 1 10g E 1
Trainer
Unable to sell orCrithit
46 6 150 3 0 1 5g E 1
Venin Edge
Inflicts poison
40 3 70 8 0 1 13g D 1
Steel Sword 35 8 75 12 0 1 20g D 2
Iron Blade 35 9 70 15 0 1 28g D 2
Armourslayer
Effective against armoured units
18 8 80 17 0 1 70g D 2
LongSword
Effective against horse units
18 6 85 15 0 1 70g D 2
Killing Edge 20 9 75 9 30 1 65g C 2
Laguzslayer
Effective against Laguz units
15 9 75 12 0 1 120g C 2
Steel Blade 35 11 75 17 0 1 20g C 2
Brave Sword
Auto Double Attack
30 9 75 16 0 1 180g B 1
Sonic Sword
Infused with wind magic, effective against flying units
25         1~2   B  
Silver Blade 15 15 60 14 0 1 120g A 2
Silver Sword 25 13 80 11 0 1 75g A 2
Runesword
Sucks HP from the enemy and restores your HP
15 15 65 19 10 1~2 480g A 2
Vague Katti
Defence +3, unable to sell
25 12 80 8 35 1 280g S 2
Amiti
Auto double attack, unable to sell, Def +3, Res +3
9 75 12 0 1   *
Erincia
2
Alondite
+Goddess Protection
Def +5
Unable to sell
18 80 20 5 1-2   *
Dark Knight
2
Gurgurant 20 90 25 0 1-2   *
Ashnard
2
Regal Sword
Effective against horse/armour units, unable to sell
40 7 95 6 10 1 100g *
Ike
2
Ragnell
Def +5, unable to sell
18 80 20 5 1~2   *
Ike
2

Lance Statistics


This is a table composed of all the information there is to be found about weapons.
Cost Per Use = How much the overall cost of the weapon will decrease when used one time

Name
Uses
Might
Hit %
Weight
Crit
Range
Cost Per Use
Rank
Wpn Exp
Iron Lance 45 7 80 8 0 1 8G E 1
Slim Lance 35 4 85 6 5 1 15G E 1
Javelin 25 6 60 11 0 1~2 20G E 1
Venin Lance
Inflicts poison
40 4 65 9 0 1 11G D 1
Steel Lance 35 10 70 13 0 1 16G D 2
Knight Killer
Effective against Horse units
18 7 70 16 0 1 65G D 2
Heavy Spear
Effective against Armoured units
18 8 80 18 0 1 70G D 1
Short Spear 15 9 70 12 0 1~2 130G C 2
Killer Lance 20 10 70 10 30 1 60G C 2
Laguz Lance
Effective against Laguz units
15 12 75 17 0 1 108G C 2
Flame Lance 25 10 70 12 0 1~2 300G B 2
Brave Lance
Auto Double Attack
30 11 70 17 0 1 190G B 1
Spear 15 12 70 15 5 1~2 380G B 2
Silver Spear 25 15 75 12 0 1 60G A 2
Wishblade
Luck +3
Unable to sell
20 16 80 15 5 1~2 310G S 1

Axe Statistics


This is a table composed of all the information there is to be found about weapons.
Cost Per Use = How much the overall cost of the weapon will decrease when used one time

Name
Uses
Might
Hit %
Weight
Crit
Range
Cost
Per
Use
Rank
Wpn Exp
Hand Axe 25 7 55 13 0 1~2 15G E 1
Practice Axe
Unable to sell orCrithit
45 8 150 4 0 1 5G E 1
Iron Axe 45 8 75 10 0 1 6G E 1
Devil Axe 20 18 55 18 0 1 45G E 8
Steel Axe 35 11 65 15 0 1 12G E 2
Venin Axe
Inflicts poison
40 5 60 11 0 1 9G D 1
Hammer
Effective against armoured units
20 10 55 20 0 1 40G D 2
Poleax
Effective against horse units
18 10 60 18 0 1 45G D 2
Short Axe 15 10 65 13 0 1~2 100G C 2
Killer Axe 20 12 65 12 30 1 50G C 2
Laguz Axe
Effective against Laguz units
15 13 65 16 0 1 350G C 2
Bolt Axe
Infused with Thunder magic, effective against Scaly Dragons
25 10 70 12 0 1~2 150G B 2
Brave Axe
Auto double attack
30 10 65 20 0 1 175G B 1
Tomahawk 15 13 65 17 0 1~2 370G B 2
Silver Axe 25 16 70 14 0 1 50G A 2

 

Bow Statistics


This is a table composed of all the information there is to be found about weapons.
Cost Per Use = How much the overall cost of the weapon will decrease when used one time

Name
Uses
Might
Hit %
Weight
Crit
Range
Cost
Per
Use
Rank
Weapon
EXP
Iron Bow 45 6 85 5 0 2 12G E 1
Long Arch 5 18 100 20 0 3~10   E 4
Stone Thrower
Certain accuracy
Unable to critical
5 20 255 20 0 3~10   E 4
Iron Arch 5 22 90 20 0 3~15   E 4
Killer B 5 20 95 20 10 3~10   E 4
Venin Bow
Inflicts poison
40 4 65 5 0 2 15G D 1
Longbow
Foot soldiers only
20 5 65 10 0 2~3 100G D 2
Steel Bow 35 9 70 9 0 2 24G D 2
Killer Bow 15 9 75 7 30 2 70G C 2
Laguz Bow
Effective against Laguz units
15 10 75 10 0 2 130G C 2
Brave Bow
Double attack
30 10 70 12 0 2 195G B 1
Bright Bow
Infused with light magic
25 10 70 9 0 1~2 230G B 1
Silver Bow 25 13 75 6 0 2 80G A 2
Rolf's Bow
Unable to sell
45 8 100 2 5 2 14G - 2
Double Bow
Strength +3
Foot soldiers only
Unable to sell
20 7 65 10 0 4 330G S 2

Magic Statistics


This is a table composed of all the information there is to be found about weapons.
Cost Per Use = How much the overall cost of the weapon will decrease when used one time

Name
Uses
Might
Hit %
Weight
Crit
Range
Cost
Per
Use
Rank
Wpn Exp
Fire
Effective against beasts
40 3 95 3 0 1~2 14G E 1
Elfire
Effective against beasts
30 5 85 5 0 1~2 60G D 2
Bolganone
Effective against beasts
20 9 85 9 0 1~2 100G A 2
Meteor
Effective against beasts
5 11 70 11 0 3~10 150G C 3
Thunder
Effective against dragon Laguz
40 4 85 3 5 1~2 15G E 1
Elthunder
Effective against dragon Laguz
30 7 75 6 10 1~2 65G D 2
Thoron
Effective against dragon Laguz
20 10 85 7 5 1~2 110G A 2
Bolting
Effective against dragon Laguz
5 13 65 13 5 3~10 160G C 3
Rexbolt
Skill +3
Unable to sell
Effective against dragon Laguz
20 15 75 14 10 1~2   S 2
Wind
Effective against flying units
40 2 100 1 0 1~2 13G E 1
Elwind
Effective against flying units
30 4 90 2 0 1~2 55G D 2
Tornado
Effective against flying units
20 6 90 5 0 1~2 90G A 2
Blizzard
Effective against flying units
5 8 75 10 0 3~10 140G C 3
Light 40 2 80 4 0 1~2 20G D 1
Shine 30 4 75 6 0 1~2 70G C 2
Nosferatu
Recovers HP equal to damage dealt to the enemy
20 7 70 12 0 1~2 150G A 2
Purge 5 10 70 8 0 3~10 200G B 3
Rexaura
Defence +3
Unable to sell
20 12 85 10 5 1~2   S 2

Knife Statistics


This is a table composed of all the information there is to be found about weapons.
Cost Per Use = How much the overall cost of the weapon will decrease when used one time

Name
Uses
Might
Hit %
Weight
Crit
Range
Cost
Per
Use
Rank
Wpn Exp
Knife 30 2 100 2 5 1 16G - 1
Dagger 30 4 90 4 0 1 20G - 1
Stiletto
Effective against armoured units
20 8 95 8 10 1 75G - 1

Staff Statistics


This is a table composed of all the information there is to be found about staffs.
Cost Per Use = How much the overall cost of the weapon will decrease when used one time

Name
Uses
Hit %
Weight
Range
Cost
Per
Use
Rank
Wpn Exp
Heal
Restores ally's HP by Magic +10
30 100 2 1 20G E 3
Mend
Restores ally's HP by Magic +20
20 100 4 1 50G D 3
Torch
Increases unit's sight in Fog of War, effect decreases after each turn
10 100 5 - 100G D 5
Unlock
Opens a Chest or Door
10 100 7 1~2 150G D 5
Ward
Raises ally's Resistance, effect decreases after each turn.
15 100 4 1 150G C 4
Restore
Cures ally's status condition
10 100 4 1 200G C 3
Physic
Restores ally's HP by Magic +10, minimum range is 5
15 100 5 1~Magic/2 250G C 4
Hammerne
Restores one of the ally's items to full uses
3 100 7 1 600G C 8
Silence
Seals the enemy's magic/staff usage, minimum range is 5
3 70 7 1~Magic/2 400G B 5
Sleep
Sends enemy to sleep, minimum range is 5
3 65 8 1~Magic/2 500G B 5
Berserk
Induces Berserk upon the enemy
3 60 8 1~Magic/2 600G B 5
Rescue
Brings an ally next to the caster
3 100 6 1~Magic/2 600G B 7
Recover
Fully restores an ally's HP
15 100 6 1 150G B 4
Fortify
Restores HP of all allies within range
8 100 7 1~Magic/2 800G A 5
Warp
Can teleport an ally to a traversable square
5 100 5 1 1500G A 7
Ashera Staff
Fully restores HP & status condition of all allies on the map
3 100 4 1   S 4

Item Information


This section describes the effect of an item when it is used by a specific character.

Name Info
Vulnerary Recovers 10HP
Elixer Fully restores HP
Door Key A key used for opening doors
Chest Key Key used for opening chests
Torch Used for lighting up darker areas on the maps
Pure Water Boosts your Res up by 7, but decreases after each turn
Antidote Recovers a unit from being poison
Red Gem
An expensive Gem
Blue Gem An expensive Gem
White Gem An expensive Gem
Seraph Robe
Boost a unit's HP by 7
Energy Drop Boost a unit's Str by 2
Spirit Powder
Boost a unit's Mag by 2
Speedwings
Boost a unit's Spd by 2
Ashnera Icon Boost a unit's Luk by 2
Dracoshield Boost a unit's Def by 2
Talisman Boost a unit's Res by 2
Arts Scroll Boost a unit's Weapon Lv by 1 Rank
Statue Frag Boost a unit's Con by 2
Boots Boost a unit's Movement by 2
Master Proof Class changes some units that are over Lv 10
Laguz Stone
Allows some units to transform into animal forms
Occult Book Used by promoted classes to learn their Mastery Skill
Miracle Allows unit to learn skill: Miracle
Counter Allows unit to learn skill: Counter
Vantage Allows unit to learn skill: Vantage
Gamble Allows unit to learn skill: Gamble
Provoke Allows unit to learn skill: Provoke
Cancel Allows unit to learn skill: Cancel
Resolve Allows unit to learn skill: Resolve
Smite Allows unit to learn skill: Smite
Shadow Allows unit to learn skill: Shadow
Parity Allows unit to learn skill: Parity
Nihil Allows unit to learn skill: Nihil
Corrosion Allows unit to learn skill: Corrosion
Adept Allows unit to learn skill:Adept
Wrath Allows unit to learn skill:Wrath
Recovery Allows unit to learn skill: Recovery
Saviour Allows unit to learn skill: Saviour
Knight Ward Boosts wielder's Defence and Resistance by 2
Full Guard Protects user from effective bonuses
Demi Brand Allows some units to transform into animal forms, with weaker stats.
Laguz Brand Allows some units to transform into animal forms permantely
Laguzguard Protects user from Beorc effective bonuses, Laguz only
Beorcguard Halves damage taken from Laguz attacks, Beorc only
- -

Laguz-Weapon Statistics


This is a table composed of all the information there is to be found about weapons.

Name Might Hit % Weight Crit Range
Claw (Cat) 8 90% 1 0 1
Claw (Tiger) 9 90% 1 0 1
Claw (Lion) 10 95% 1 0 1
Breath (Red) 10 90% 1 0 1
Breath (White) 10 90% 1 0 1
Beak (Raven) 7 90% 1 0 1
Beak (Naesala) 8 95% 1 0 1
Beak (Hawk) 7 90% 1 0 1
Beak (Tibarn) 8 95%