|
####################### /////////////////////////////////////////////////////////////////////////////// ------------------------------ Table of Contents ------------------------------ /////////////////////////////////////////////////////////////////////////////// ######################
I. Introduction
II. Version History
III. Characters IV. Additional Information
V. Q & A
VI. Credits
VII. Contact
VIII. Legal Notices
###################### /////////////////////////////////////////////////////////////////////////////// ------------------------------- I. Introduction ------------------------------- /////////////////////////////////////////////////////////////////////////////// ######################
Good day. Welcome to my Fire Emblem: Fuuin no Tsurugi Character Guide!
This is the Fuuin no Tsurugi version of my Fire Emblem: Rekka no Ken Character Guide.
This is a complete guide to all the members that can join your army. Basically, it has all of the information that you need to know on every character. Or at least I hope so :)
I hope this will help you choose the characters that suit you and create your own playing style.
And yes, I have used all the characters, so I know what I'm talking about.
It isn't essential, but it would help a lot if your browser is able to read JIS characters.
In any case, enjoy!
To jump to a section you're looking for, just Ctrl+F for the Roman numeral (Ex "III. Characters" for Characters section) of the section you want.
Updated versions are available at GameFAQs.
###################### /////////////////////////////////////////////////////////////////////////////// ----------------------------- II. Version History ----------------------------- /////////////////////////////////////////////////////////////////////////////// ######################
Version 1.00: First complete version. (June 1, 2004)
###################### /////////////////////////////////////////////////////////////////////////////// ------------------------------- III. Characters ------------------------------- /////////////////////////////////////////////////////////////////////////////// ######################
Okay, here's the main bulk of this FAQ. Each character is numbered, so just scroll down or Ctrl+F to search for the number of the character you're looking for (make sure you add the period after the number when you search. Ex if you're looking for Oujay, you would search for "27. Oujay"). Refer to the legend if you're not sure about something.
Character List 1. Roy 2. Marcus 3. Allen 4. Lance 5. Wolt 6. Bors 7. Merlinus 8. Ellen 9. Dieck 10. Ward 11. Lott 12. Thany 13. Chad 14. Lou 15. Clarine 16. Rutgar 17. Saul 18. Dorothy 19. Sue 20. Zealot 21. Treck 22. Noah 23. Asthor 24. Lilina 25. Wendy 26. Barth 27. Oujay 28. Fir 29. Shin 30. Gonzales 31. Geese 32. Claine 33. Thito 34. Lalam 35. Echidna 36. Elphin 37. Bartre 38. Ray 39. Cath 40. Miledy 41. Percival 42. Cecilia 43. Sophia 44. Igraine 45. Garret 46. Fae 47. Hugh 48. Zeiss 49. Douglas 50. Niime 51. Dayan 52. Yuno 53. Yodel 54. Karel
Here are the Trial Map characters. 55. Narshen 56. Gale 57. Hector 58. Brenya 59. Eliwood 60. Murdock 61. Zephiel 62. Guinevere
______________________________________________________ // \\ // Character FAQ Legend \\ | | |(Character name & number) The number is there for ease of searching. | | | | | | Joins At: Shows when the character joins your team. | | | | Class: The character's class. | | | | Usable Weapons: Weapons usable by the character before and after | | promotion. | | | | Initial Statistics: The level and stats the character starts out | | with. | | | | Promotion Stat Additions: The stat additions when the character | | is promoted. | | | | Stat Growth Rate: Shows the probability that certain stats will | | increase when the character gains a level by the rating A, B, C, D,| | and F; A meaning the stat has a high chance of increasing, F | | meaning it has a low chance. This does not mean that a stat rated | | A will always increase and that a stat rated F will never | | increase. This is my judgment of stat growth, and it should hold | | true for most people, but there is some amount of randomness | | involved. You should see the growth rate as a ROUGH ESTIMATE. | | | | Stat Expectations: Average stats that the character will get once | | he/she is promoted and at Lv 20. Note that this may vary for | | players due to the Random Number Generator. This is the AVERAGE, | | ROUGH ESTIMATE. | | | | Supporting Characters: Other characters that this character can | | support. | | | | Comments: My personal view of the character, with a rating out of 10.| | Don't take it TOO seriously ;) | |_____________________________________________________|
1. Roy ƒƒC Joins At: Chapter 1: Start of battle Class: Lord >> Master Lord Usable Weapons Before Promotion: Sword After Promotion: Sword Initial Statistics (Lv 1) HP: 18 Def: 5 Str: 5 MDf: 0 Skl: 5 Mov: 5 Spd: 7 Con: 6 Luc: 7 Rsc: 5 Promotion Stat Additions HP: +4 Def: +2 Str: +2 MDf: +5 Skl: +3 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: +2 Stat Growth Rate HP: A Luc: A Str: C Def: D Skl: B MDf: D Spd: B Stat Expectations (Master Lord Lv 20) HP: 52 Def: 16 Str: 22 MDf: 16 Skl: 25 Luc: 25 Spd: 23 Supporting Characters Lilina, Marcus, Allen, Lance, Wolt, Sue, Lalam, Thany, Cecilia Comments 8/10 He pretty much sucks early on, and he's tough to build up because he's frail and will easily get killed. Try to get him to Lv 20 as soon as possible by putting him up against axe-users. Then you can leave him until his VERY late promotion. After promotion, however, he'll rock, especially with the Sword of Seals. His Speed and Skill will rise nicely, though he may have some trouble with Strength.
2. Marcus ƒ}[ƒJƒX Joins At: Chapter 1: Start of battle Class: Paladin Usable Weapons: Sword, Spear, Axe Initial Statistics (Lv 1) HP: 32 Def: 9 Str: 9 MDf: 8 Skl: 14 Mov: 8 Spd: 11 Con: 11 Luc: 10 Rsc: 14 Promotion Stat Additions (Already promoted) Stat Growth Rate HP: C Luc: D Str: D Def: F Skl: D MDf: F Spd: F Stat Expectations (Paladin Lv 20) HP: 44 Def: 12 Str: 13 MDf: 11 Skl: 17 Luc: 13 Spd: 16 Supporting Characters Roy, Allen, Lance, Wolt, Lilina Comments 2/10 Marcus is back and he's worse than before. Much worse. I mean, look at those stats. I think they're pretty self explanatory.
3. Allen ƒAƒŒƒ“ Joins At: Chapter 1: Start of battle Class: Social Knight >> Paladin Usable Weapons Before Promotion: Sword, Spear After Promotion: Sword, Spear, Axe Initial Statistics (Lv 1) HP: 21 Def: 6 Str: 7 MDf: 0 Skl: 4 Mov: 7 Spd: 6 Con: 9 Luc: 3 Rsc: 16 Promotion Stat Additions HP: +3 Def: +2 Str: +2 MDf: +3 Skl: +2 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: -2 Stat Growth Rate HP: A Luc: B Str: B Def: D Skl: C MDf: D Spd: B Stat Expectations (Paladin Lv 20) HP: 56 Def: 16 Str: 25 MDf: 6 Skl: 19 Luc: 18 Spd: 24 Supporting Characters Lance, Thito, Marcus, Wolt, Ward, Roy Comments 8/10 Great Strength but not-so-great Skill makes Allen the exact opposite of Lance. He and Lance balance each other out, however, so it wouldn't be a bad idea to use them both. Another notable attribute is his Magic Defense. Just keep him away from spellcasters, and he'll do fine.
4. Lance ƒ‰ƒ“ƒX Joins At: Chapter 1: Start of battle Class: Social Knight >> Paladin Usable Weapons Before Promotion: Sword, Spear After Promotion: Sword, Spear, Axe Initial Statistics (Lv 1) HP: 20 Def: 6 Str: 5 MDf: 0 Skl: 6 Mov: 7 Spd: 8 Con: 9 Luc: 2 Rsc: 16 Promotion Stat Additions HP: +3 Def: +2 Str: +2 MDf: +3 Skl: +2 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: -2 Stat Growth Rate HP: A Luc: C Str: C Def: D Skl: B MDf: D Spd: B Stat Expectations (Paladin Lv 20) HP: 53 Def: 15 Str: 20 MDf: 9 Skl: 25 Luc: 15 Spd: 24 Supporting Characters Marcus, Wolt, Roy, Allen, Lott, Clarine Comments 8/10 Great Skill but not-so-great Strength makes Lance the exact opposite of Allen. He and Allen balance each other out, however, so it wouldn't be a bad idea to use them both. I got *a little* more Magic Defense out of Lance than Allen, but don't hold your breath. It's still pretty low.
5. Wolt ƒEƒHƒ‹ƒg Joins At: Chapter 1: Start of battle Class: Archer >> Sniper Usable Weapons Before Promotion: Bow After Promotion: Bow Initial Statistics (Lv 1) HP: 18 Def: 4 Str: 4 MDf: 0 Skl: 4 Mov: 5 Spd: 5 Con: 7 Luc: 2 Rsc: 6 Promotion Stat Additions HP: +3 Def: +2 Str: +3 MDf: +2 Skl: +3 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: B Luc: C Str: B Def: C Skl: B MDf: C Spd: B Stat Expectations (Sniper Lv 20) HP: 51 Def: 13 Str: 22 MDf: 7 Skl: 26 Luc: 20 Spd: 22 Supporting Characters Roy, Marcus, Allen, Lance, Sue Comments 8/10 A solid Archer, Wolt makes a great back row unit. Compared to Dorothy, however, his stats are weaker overall. But his stats are still more than enough to make him useful, so it isn't a bad idea to use him if you don't want to use Dorothy.
6. Bors ƒ{[ƒ‹ƒX Joins At: Chapter 1: Start of battle Class: Armor Knight >> General Usable Weapons Before Promotion: Spear After Promotion: Spear, Axe Initial Statistics (Lv 1) HP: 20 Def: 11 Str: 7 MDf: 0 Skl: 4 Mov: 4 Spd: 3 Con: 14 Luc: 4 Rsc: 13 Promotion Stat Additions HP: +4 Def: +4 Str: +3 MDf: +3 Skl: +2 Mov: +1 Spd: +3 Con: +2 Luc: +0 Rsc: +2 Stat Growth Rate HP: A Luc: B Str: C Def: B Skl: C MDf: D Spd: B Stat Expectations (General Lv 20) HP: 58 Def: 28 Str: 21 MDf: 7 Skl: 20 Luc: 22 Spd: 19 Supporting Characters Wendy, Barth, Asthor, Oujay, Lilina Comments 8/10 A typical General with great Defense, crap Magic Defense, and average Strength, Skill, and Speed. He's pretty useful as a wall to block hoardes of Mercenaries, Swordmasters, and whatnot. He's probably better than Barth because of the big Speed and Skill advantage, but he'll lose out to a well built-up Wendy.
7. Merlinus ƒ}ƒŠƒiƒX Joins At: Chapter 2: Start of battle Class: Transporter Usable Weapons: None Initial Statistics (Lv 1) HP: 15 Def: 3 Str: 0 MDf: 0 Skl: 3 Mov: 5 Spd: 3 Con: 25 Luc: 10 Rsc: 24 Promotion Stat Additions (No promotion) Stat Growth Rate HP: A Luc: A Str: F Def: D Skl: A MDf: F Spd: B Stat Expectations (Transporter Lv 20) I have no idea because I never tried building him up. Supporting Characters (None) Comments 8/10 He won't die too easily in the early chapters, but later on, if he gets targeted, expect him to get defeated. Frankly, in the later chapters he just becomes a waste of a space where you could instead put another fighting unit. It's possible to level him up by dodging 100 times per level, but that would mean dodging 1900 times to get to Lv 20. I don't believe anyone has the time or patience to do that.
8. Ellen ƒGƒŒƒ“ Joins At: Chapter 2: Start of battle Class: Cleric >> Bishop Usable Weapons Before Promotion: Staff After Promotion: Staff, Light Magic Initial Statistics (Lv 2) HP: 16 Def: 0 Mgk: 1 MDf: 6 Skl: 6 Mov: 5 Spd: 8 Con: 4 Luc: 8 Rsc: 3 Promotion Stat Additions HP: +3 Def: +2 Mgk: +3 MDf: +3 Skl: +3 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: C Luc: A Mgk: B Def: F Skl: C MDf: A Spd: C Stat Expectations (Bishop Lv 20) HP: 34 Def: 4 Mgk: 23 MDf: 30 Skl: 20 Luc: 30 Spd: 19 Supporting Characters Saul, Miledy, Zeiss, Lou, Chad Comments 8/10 She's unusually slow, so she won't make a very decent dodger against melee weapons because of her pathetic defense. However, she's a perfect barrier against spells. She'll get higher Magic than Saul, but falls behind in Skill and Speed.
9. Dieck ƒfƒB[ƒN Joins At: Chapter 2: Automatically at 3rd turn Class: Mercenary >> Hero Usable Weapons Before Promotion: Sword After Promotion: Sword, Axe Initial Statistics (Lv 5) HP: 26 Def: 6 Str: 9 MDf: 1 Skl: 12 Mov: 5 Spd: 10 Con: 13 Luc: 5 Rsc: 12 Promotion Stat Additions HP: +4 Def: +4 Str: +2 MDf: +2 Skl: +1 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: D Str: C Def: D Skl: C MDf: D Spd: D Stat Expectations (Hero Lv 20) HP: 57 Def: 13 Str: 22 MDf: 10 Skl: 27 Luc: 10 Spd: 20 Supporting Characters Ward, Lott, Thany, Claine, Clarine, Rutgar Comments 7/10 Maybe I'm just unlucky, but I never got decent stats out of Dieck. Basically his HP and Skill were all that impressed me. However, everyone around me gets godly stats with him, forcing me to the conclusion that Dieck's RNG hates me. I don't care what anybody says; Oujay is waaaay better.
10. Ward ƒ[ƒh Joins At: Chapter 2: Automatically at 3rd turn Class: Fighter >> Warrior Usable Weapons Before Promotion: Axe After Promotion: Axe, Bow Initial Statistics (Lv 2) HP: 28 Def: 3 Str: 8 MDf: 0 Skl: 3 Mov: 5 Spd: 5 Con: 13 Luc: 4 Rsc: 12 Promotion Stat Additions HP: +8 Def: +3 Str: +3 MDf: +0 Skl: +3 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: +2 Stat Growth Rate HP: A Luc: D Str: B Def: C Skl: B MDf: F Spd: D Stat Expectations (Warrior Lv 20) HP: 60 Def: 20 Str: 30 MDf: 1 Skl: 21 Luc: 15 Spd: 18 Supporting Characters Lott, Dieck, Thany, Echidna, Allen Comments 6/10 His Strength is great, but his Speed and Magic Defense really suffers. He's pretty crappy before he's promoted, but once he becomes a Warrior, the ability to use bows makes him a bit more useful. But your Archers are more than enough for your bow attacks anyway, so I wouldn't bother with Ward.
11. Lott ƒƒbƒg Joins At: Chapter 2: Automatically at 3rd turn Class: Fighter >> Warrior Usable Weapons Before Promotion: Axe After Promotion: Axe, Bow Initial Statistics (Lv 3) HP: 29 Def: 4 Str: 7 MDf: 1 Skl: 6 Mov: 5 Spd: 7 Con: 12 Luc: 2 Rsc: 11 Promotion Stat Additions HP: +8 Def: +3 Str: +3 MDf: +0 Skl: +3 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: +2 Stat Growth Rate HP: A Luc: D Str: C Def: C Skl: C MDf: C Spd: C Stat Expectations (Warrior Lv 20) HP: 60 Def: 21 Str: 21 MDf: 7 Skl: 20 Luc: 13 Spd: 21 Supporting Characters Ward, Dieck, Thany, Echidna, Lance Comments 6/10 Lott isn't too impressive either. He's basically the same as Ward with
better Speed and much lower Strength. The Warriors in FE6 are pretty bad all around, unlike in FE7.
12. Thany ƒVƒƒƒj[ Joins At: Chapter 2: Automatically at 3rd turn Class: Pegasus Knight >> Falcon Knight Usable Weapons Before Promotion: Spear After Promotion: Spear, Sword Initial Statistics (Lv 1) HP: 17 Def: 6 Str: 4 MDf: 5 Skl: 6 Mov: 7 Spd: 12 Con: 4 Luc: 5 Rsc: 16 Promotion Stat Additions HP: +6 Def: +2 Str: +2 MDf: +2 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: -1 Stat Growth Rate HP: C Luc: A Str: C Def: F Skl: A MDf: D Spd: A Stat Expectations (Falcon Knight Lv 20) HP: 40 Def: 12 Str: 17 MDf: 14 Skl: 25 Luc: 28 Spd: 28 Supporting Characters Lott, Ward, Dieck, Thito, Yuno, Zealot, Roy Comments 8/10 She would be perfect if not for that horrible Strength and her frailness with low HP and weakness in the defense area. Pegasus Knights tend to be frail to begin with, but Thany is especially so. You never know when she's going to get defeated, so you always have to keep an eye on her. Also, she will have trouble in the later maps against high level enemies with high defense, so you might give her some Energy Rings if you're planning on using her.
13. Chad ƒ`ƒƒƒh Joins At: Chapter 3: Start of battle Class: Thief Usable Weapons: Sword Initial Statistics (Lv 1) HP: 16 Def: 2 Str: 3 MDf: 0 Skl: 3 Mov: 6 Spd: 10 Con: 5 Luc: 4 Rsc: 4 Promotion Stat Additions (none) Stat Growth Rate HP: A Luc: A Str: B Def: D Skl: B MDf: F Spd: A Stat Expectations (Thief Lv 20) HP: 33 Def: 6 Str: 13 MDf: 3 Skl: 13 Luc: 15 Spd: 20 Supporting Characters Lou, Ray, Ellen, Cath, Hugh Comments 8/10 Probably one of the better Thieves in the game, but since Thieves can't be promoted, their stats have much to be desired. You can't count on him to be a fighter, and you can't leave him alone either because his defense area is devastatingly weak. But his Speed maxes out fairly quickly, so he'll be useful as a stealing unit throughout the game. It's either him or Cath, who has equally high Speed.
14. Lou ƒ‹ƒD Joins At: Chapter 3: Visit village with Chad Class: Mage >> Sage Usable Weapons Before Promotion: Anima Magic After Promotion: Anima Magic, Staff Initial Statistics (Lv 1) HP: 16 Def: 3 Mgk: 4 MDf: 5 Skl: 5 Mov: 5 Spd: 6 Con: 4 Luc: 5 Rsc: 3 Promotion Stat Additions HP: +4 Def: +2 Mgk: +4 MDf: +2 Skl: +2 Mov: +1 Spd: +1 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: B Luc: C Mgk: B Def: F Skl: B MDf: C Spd: B Stat Expectations (Sage Lv 20) HP: 39 Def: 10 Mgk: 23 MDf: 19 Skl: 26 Luc: 19 Spd: 25 Supporting Characters Ray, Chad, Ellen, Hugh, Miledy Comments 10/10 This is your lead Mage of the game. Lilina will have much higher Magic, but Lou has a large Skill/Speed advantage, making him more useful. His Magic will seem low at early levels, but just be patient because it will rise eventually. Also, since there are many enemies in this game with low magic defense, Lou will prove to be useful no matter what map you use him in.
15. Clarine ƒNƒ‰ƒŠ[ƒl Joins At: Chapter 4: She'll approach Roy and speak to him, joining automatically Class: Troubadour >> Valkyuria Usable Weapons Before Promotion: Staff After Promotion: Staff, Anima Magic Initial Statistics (Lv 1) HP: 15 Def: 2 Mgk: 2 MDf: 5 Skl: 5 Mov: 7 Spd: 9 Con: 5 Luc: 8 Rsc: 15 Promotion Stat Additions HP: +4 Def: +2 Mgk: +3 MDf: +3 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: -1 Stat Growth Rate HP: C Luc: A Mgk: C Def: F Skl: B MDf: A Spd: A Stat Expectations (Valkyuria Lv 20) HP: 34 Def: 7 Mgk: 15 MDf: 25 Skl: 22 Luc: 30 Spd: 25 Supporting Characters Rutgar, Claine, Dieck, Dorothy, Lance Comments 9/10 Clarine will max Speed, Magic Defense, and Luck very quickly, making her a very effective wall. Only the most accurate of units such as Heroes, Swordmasters, and Snipers will have a chance to hit her. Anything else will have 0% accuracy against her. She is also a great rescuer/healer who can reach people far away and get them out of harm's way or heal them. Her only drawback is her pathetically low Magic. She'll do fine against melee units, but she will have a lot of trouble damaging enemies like Druids or Bishops that have high magic defense.
16. Rutgar ƒ‹ƒgƒK[ Joins At: Chapter 4: Speak with Clarine Class: Myrmidom >> Swordmaster Usable Weapons Before Promotion: Sword After Promotion: Sword Initial Statistics (Lv 4) HP: 22 Def: 5 Str: 7 MDf: 0 Skl: 12 Mov: 5 Spd: 13 Con: 7 Luc: 2 Rsc: 6 Promotion Stat Additions HP: +5 Def: +3 Str: +2 MDf: +2 Skl: +2 Mov: +1 Spd: +1 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: C Str: C Def: D Skl: B MDf: D Spd: B Stat Expectations (Swordmaster Lv 20) HP: 55 Def: 15 Str: 20 MDf: 9 Skl: 29 Luc: 12 Spd: 30 Supporting Characters Clarine, Dieck, Fir, Karel, Dayan Comments 8/10 Quite possibly the most overrated character in the game. Rutgar indeed does get impressive gains in Skill and Speed, but his other stats aren't that great. The other Myrmidom, Fir, is in fact better because she gets higher Luck, allowing her to dodge more attacks. Don't get me wrong; Rutgar is a great unit to have, but I just think Fir is better. Using both is an option, but Swordmasters aren't my favorite class, so one is enough for me, and it's usually Fir. Rutgar gets Hard Mode stat bonuses.
17. Saul ƒTƒEƒ‹ Joins At: Chapter 6: Start of battle Class: Cleric >> Bishop Usable Weapons Before Promotion: Staff After Promotion: Staff, Light Magic Initial Statistics (Lv 5) HP: 20 Def: 2 Mgk: 4 MDf: 5 Skl: 6 Mov: 5 Spd: 10 Con: 6 Luc: 2 Rsc: 5 Promotion Stat Additions HP: +3 Def: +2 Mgk: +3 MDf: +3 Skl: +3 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: B Luc: F Mgk: C Def: F Skl: B MDf: B Spd: B Stat Expectations (Bishop Lv 20) HP: 43 Def: 9 Mgk: 20 MDf: 25 Skl: 24 Luc: 7 Spd: 25 Supporting Characters Dorothy, Cecilia, Igraine, Ellen, Yodel Comments 8/10 His horrible Luck causes him to be susceptible to critical hits, which means he would be in grave danger if he gets targeted by Swordmasters. Other than that, however, his stats are nice. He's slightly more durable than Ellen, but he's frail all the same, so it doesn't really matter who you use.
18. Dorothy ƒhƒƒV[ Joins At: Chapter 6: Start of battle Class: Archer >> Sniper Usable Weapons Before Promotion: Bow After Promotion: Bow Initial Statistics (Lv 3) HP: 19 Def: 4 Str: 5 MDf: 2 Skl: 6 Mov: 5 Spd: 6 Con: 7 Luc: 3 Rsc: 6 Promotion Stat Additions HP: +2 Def: +2 Str: +3 MDf: +3 Skl: +3 Mov: +1 Spd: +3 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: B Luc: C Str: B Def: D Skl: B MDf: D Spd: B Stat Expectations (Sniper Lv 20) HP: 51 Def: 11 Str: 23 MDf: 10 Skl: 26 Luc: 15 Spd: 26 Supporting Characters Saul, Percival, Clarine, Shin, Yodel Comments 10/10 Probably the best bow-user in the game, Dorothy is like Rebecca from FE7 stat wise. Once you get her going, she becomes unstoppable with her high Strength, Skill, and Speed. You might be worried about her defense area, but her Speed allows her to dodge most attacks, so it won't matter.
19. Sue ƒX[ Joins At: Chapter 6: Speak with Roy Class: Nomad >> Nomadic Trooper Usable Weapons Before Promotion: Bow After Promotion: Bow, Sword Initial Statistics (Lv 1) HP: 18 Def: 5 Str: 5 MDf: 0 Skl: 7 Mov: 7 Spd: 8 Con: 5 Luc: 4 Rsc: 15 Promotion Stat Additions HP: +6 Def: +2 Str: +2 MDf: +4 Skl: +1 Mov: +1 Spd: +1 Con: +1 Luc: +0 Rsc: -1 Stat Growth Rate HP: B Luc: B Str: C Def: F Skl: A MDf: F Spd: A Stat Expectations (Nomadic Trooper Lv 20) HP: 44 Def: 10 Str: 18 MDf: 9 Skl: 27 Luc: 22 Spd: 30 Supporting Characters Shin, Roy, Dayan, Fae, Wolt Comments 8/10 She's extremely fast and accurate, and she has high Luck, making her an impressive dodger. However, again that low Strength gets in the way. She will have trouble damaging things in later chapters because enemies generally tend to have more Defense than Magic Defense. Shin has higher Strength, so he's better to have.
20. Zealot ƒ[ƒƒbƒg Joins At: Chapter 7: Speak with Roy Class: Paladin Usable Weapons: Sword, Spear, Axe Initial Statistics (Lv 1) HP: 35 Def: 11 Str: 10 MDf: 7 Skl: 12 Mov: 8 Spd: 13 Con: 11 Luc: 5 Rsc: 14 Promotion Stat Additions (Already promoted) Stat Growth Rate HP: C Luc: F Str: D Def: D Skl: D MDf: F Spd: F Stat Expectations (Paladin Lv 20) HP: 48 Def: 15 Str: 13 MDf: 8 Skl: 15 Luc: 7 Spd: 16 Supporting Characters Treck, Noah, Yuno, Thito, Thany Comments 2/10 This is Marcus number two. Zealot has virtually the same stat growth rates and ends up with about the same stats as Marcus. Pretty useless. Doesn't even make a good benchwarmer.
21. Treck ƒgƒŒƒbƒN Joins At: Chapter 7: Speak with Roy/Zealot Class: Social Knight >> Paladin Usable Weapons Before Promotion: Sword, Spear After Promotion: Sword, Spear, Axe Initial Statistics (Lv 3) HP: 25 Def: 8 Str: 8 MDf: 0 Skl: 6 Mov: 7 Spd: 7 Con: 9 Luc: 5 Rsc: 16 Promotion Stat Additions HP: +3 Def: +2 Str: +2 MDf: +3 Skl: +2 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: -2 Stat Growth Rate HP: A Luc: A Str: B Def: B Skl: C MDf: F Spd: C Stat Expectations (Paladin Lv 20) HP: 58 Def: 21 Str: 24 MDf: 5 Skl: 20 Luc: 25 Spd: 21 Supporting Characters Noah, Zealot, Miledy, Gonzales, Yuno Comments 9/10 With great Luck and Defense, Treck is a natural tank against units who don't use spells. He can soak up vast amounts of damage and his high Luck prevents critical hits as well. He's also a pretty good fighter because his Strength gets fairly high. I may be the only one, but I think he's better than Allen/Lance.
22. Noah ƒmƒA Joins At: Chapter 7: Speak with Roy/Zealot Class: Social Knight >> Paladin Usable Weapons Before Promotion: Sword, Spear After Promotion: Sword, Spear, Axe Initial Statistics (Lv 4) HP: 27 Def: 7 Str: 8 MDf: 1 Skl: 7 Mov: 7 Spd: 9 Con: 9 Luc: 6 Rsc: 16 Promotion Stat Additions HP: +3 Def: +2 Str: +2 MDf: +3 Skl: +2 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: -2 Stat Growth Rate HP: A Luc: B Str: C Def: C Skl: B MDf: D Spd: C Stat Expectations (Paladin Lv 20) HP: 55 Def: 19 Str: 20 MDf: 7 Skl: 25 Luc: 20 Spd: 22 Supporting Characters Treck, Zealot, Yuno, Fir, Karel Comments 9/10 He's pretty much the same as Treck except he has less Strength and better Skill. You can use both in the same way. You can pair him with Fir to make a devastating team.
23. Asthor ƒAƒXƒg[ƒ‹ Joins At: Chapter 8: Start of battle Class: Thief Usable Weapons: Sword Initial Statistics (Lv 10) HP: 25 Def: 7 Str: 7 MDf: 3 Skl: 8 Mov: 6 Spd: 15 Con: 8 Luc: 11 Rsc: 7 Promotion Stat Additions (none) Stat Growth Rate HP: A Luc: F Str: C Def: D Skl: B MDf: D Spd: B Stat Expectations (Thief Lv 20) HP: 34 Def: 9 Str: 10 MDf: 5 Skl: 12 Luc: 13 Spd: 20 Supporting Characters Lilina, Bors, Barth, Igraine, Wendy Comments 6/10 Asthor isn't that useful because he barely maxes Speed and the other two Thieves will do so far before Asthor does. This isn't good for Asthor because stealing depends on high Speed. Stick to Chad/Cath for Thieves.
24. Lilina ƒŠƒŠ[ƒi Joins At: Chapter 8: Start of battle Class: Mage >> Sage Usable Weapons Before Promotion: Anima Magic After Promotion: Anima Magic, Staff Initial Statistics (Lv 1) HP: 16 Def: 2 Mgk: 5 MDf: 7 Skl: 5 Mov: 5 Spd: 4 Con: 4 Luc: 4 Rsc: 3 Promotion Stat Additions HP: +3 Def: +1 Mgk: +3 MDf: +2 Skl: +3 Mov: +1 Spd: +3 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: C Luc: B Mgk: A Def: F Skl: D MDf: B Spd: C Stat Expectations (Sage Lv 20) HP: 36 Def: 7 Mgk: 30 MDf: 22 Skl: 15 Luc: 22 Spd: 19 Supporting Characters Roy, Oujay, Bors, Barth, Wendy, Asthor, Gonzales, Garret Comments 8/10 She'll max Magic, period. But her Skill and Speed suffer greatly instead. She won't stand a chance against powerful melee enemies because of her low defense and speed. However, she'll be a wall against spellcasters. She's the perfect unit to kill Mamkutes without wasting your Divine Weapons, but if you're going to use her, you'll need to use lots of Secret Books and Pegasus Feathers to boost her Skill/Speed.
25. Wendy ƒEƒFƒ“ƒfƒB Joins At: Chapter 8: Automatically at 6th turn Class: Armor Knight >> General Usable Weapons Before Promotion: Spear After Promotion: Spear, Axe Initial Statistics (Lv 1) HP: 19 Def: 8 Str: 4 MDf: 1 Skl: 3 Mov: 4 Spd: 3 Con: 10 Luc: 6 Rsc: 9 Promotion Stat Additions HP: +4 Def: +3 Str: +4 MDf: +3 Skl: +2 Mov: +1 Spd: +4 Con: +1
Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: B Str: B Def: B Skl: B MDf: D Spd: B Stat Expectations (General Lv 20) HP: 55 Def: 22 Str: 23 MDf: 9 Skl: 23 Luc: 23 Spd: 22 Supporting Characters Bors, Barth, Asthor, Oujay, Lilina Comments 9/10 A great unit with high, well balanced stats all around. It may be difficult at first to get her up to par, but it's definitely worth it. She'd be perfect if not for that low Magic Defense... Pair her up with another useful unit like Oujay or Lilina to bring out her maximum potential.
26. Barth ƒo[ƒX Joins At: Chapter 8: Automatically at 6th turn Class: Armor Knight >> General Usable Weapons Before Promotion: Spear After Promotion: Spear, Axe Initial Statistics (Lv 9) HP: 25 Def: 14 Str: 10 MDf: 1 Skl: 6 Mov: 4 Spd: 5 Con: 16 Luc: 2 Rsc: 15 Promotion Stat Additions HP: +4 Def: +4 Str: +3 MDf: +3 Skl: +2 Mov: +1 Spd: +3 Con: +2 Luc: +0 Rsc: +2 Stat Growth Rate HP: A Luc: D Str: A Def: C Skl: D MDf: F Spd: D Stat Expectations (General Lv 20) HP: 59 Def: 30 Str: 27 MDf: 4 Skl: 14 Luc: 8 Spd: 14 Supporting Characters Wendy, Bors, Asthor, Oujay, Lilina Comments 6/10 The worst of three Triangle Attack Generals. His Skill and Speed are just pathetic, and even though he'll max out Strength and Defense, there isn't much point if he always misses and can't do double attacks. If you just want to use him as a wall, however, he's your choice (but not against spellcasters).
27. Oujay ƒI[ƒWƒF Joins At: Chapter 8: Automatically at 6th turn Class: Mercenary >> Hero Usable Weapons Before Promotion: Sword After Promotion: Sword, Axe Initial Statistics (Lv 5) HP: 24 Def: 4 Str: 7 MDf: 0 Skl: 10 Mov: 5 Spd: 9 Con: 8 Luc: 6 Rsc: 7 Promotion Stat Additions HP: +4 Def: +4 Str: +2 MDf: +2 Skl: +1 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: A Str: B Def: D Skl: B MDf: D Spd: A Stat Expectations (Hero Lv 20) HP: 58 Def: 13 Str: 24 MDf: 8 Skl: 24 Luc: 25 Spd: 26 Supporting Characters Wendy, Bors, Barth, Lilina, Lalam Comments 10/10 This is the best Hero in the game, and downright the best CHARACTER in the game IMO. He dodges all oncoming attacks with his high Speed and Luck, and he makes accurate, high-damaging dual attacks no matter what he's up against. He is by far the best candidate for the Durandal.
28. Fir ƒtƒBƒ‹ Joins At: Chapter 9: Speak with Noah Class: Myrmidom >> Swordmaster Usable Weapons Before Promotion: Sword After Promotion: Sword Initial Statistics (Lv 1) HP: 19 Def: 3 Str: 6 MDf: 1 Skl: 9 Mov: 5 Spd: 10 Con: 5 Luc: 3 Rsc: 4 Promotion Stat Additions HP: +4 Def: +3 Str: +3 MDf: +2 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: A Str: C Def: D Skl: B MDf: D Spd: B Stat Expectations (Swordmaster Lv 20) HP: 51 Def: 10 Str: 19 MDf: 12 Skl: 29 Luc: 22 Spd: 30 Supporting Characters Noah, Rutgar, Bartre, Karel, Shin Comments 9/10 High Luck gives her greater evasion rates, making her more effective than Rutgar. Her lack of Strength can be compensated with a good support. Her critical hit rate will go crazy after promotion, allowing her kill just about anything in one turn. She could easily take out her own father ;) Fir's stats will start out higher in Hard Mode.
29. Shin ƒVƒ“ Joins At: Chapter 9: Speak with Fir Class: Nomad >> Nomadic Trooper Usable Weapons Before Promotion: Bow After Promotion: Bow, Sword Initial Statistics (Lv 5) HP: 24 Def: 7 Str: 7 MDf: 0 Skl: 8 Mov: 7 Spd: 10 Con: 7 Luc: 6 Rsc: 18 Promotion Stat Additions HP: +5 Def: +2 Str: +2 MDf: +3 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: -1 Stat Growth Rate HP: A Luc: D Str: B Def: F Skl: B MDf: F Spd: B Stat Expectations (Nomadic Trooper Lv 20) HP: 54 Def: 12 Str: 24 MDf: 9 Skl: 27 Luc: 15 Spd: 28 Supporting Characters Dayan, Sue, Fir, Dorothy, Zeiss Comments 9/10 Much more reliable Strength makes Shin better than Sue. However, compared to other bow-users both Shin and Sue lose out stat wise. I never thought that Nomads were worth using because I have enough Archers already, and I never liked Nomads to begin with. If you plan on using a Nomad, choose Shin over Sue. Shin's stats get Hard Mode bonuses.
30. Gonzales ƒSƒ“ƒUƒŒƒX Joins At: Chapter 10: Speak with Lilina Class: Bandit >> Berserker Usable Weapons Before Promotion: Axe After Promotion: Axe Initial Statistics (Lv 5 or Lv 12 depending on which route you take) HP: 36 Def: 6 Str: 12 MDf: 0 Skl: 5 Mov: 5 Spd: 9 Con: 15 Luc: 5 Rsc: 14 Promotion Stat Additions HP: +4 Def: +3 Str: +2 MDf: +0 Skl: +5 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: C Str: A Def: C Skl: F MDf: F Spd: A Stat Expectations (Berserker Lv 20) HP: 60 Def: 18 Str: 30 MDf: 0 Skl: 15 Luc: 17 Spd: 28 Supporting Characters Lilina, Echidna, Bartre, Garret, Dayan, Treck Comments 9/10 In terms of raw strength and power, nobody will be better than Gonzales. He'll max HP and Strength very quickly, and his other stats grow nicely as well, with the exception of Skill and Magic Defense. His low Skill can be fixed by giving him loads of Secret Books, but nothing can be done about having ABSOLUTE ZERO for Magic Defense. Just have him stay away from spellcasters and he'll be a natural tank/killing machine. The critical hit bonus is also nice. What's more, he gets Hard Mode stat bonuses as well.
31. Geese ƒM[ƒX Joins At: Chapter 10A/11B: Speak with Roy Class: Pirate >> Berserker Usable Weapons Before Promotion: Axe After Promotion: Axe Initial Statistics (Lv 10) HP: 33 Def: 8 Str: 10 MDf: 0 Skl: 9 Mov: 5 Spd: 9 Con: 11 Luc: 9 Rsc: 10 Promotion Stat Additions HP: +5 Def: +3 Str: +3 MDf: +0 Skl: +4 Mov: +1 Spd: +1 Con: +3 Luc: +0 Rsc: +3 Stat Growth Rate HP: A Luc: B Str: B Def: C Skl: C MDf: F Spd: B Stat Expectations (Berserker Lv 20) HP: 60 Def: 16 Str: 27 MDf: 2 Skl: 21 Luc: 20 Spd: 21 Supporting Characters Cath, Echidna, Douglas, Garret, Lalam Comments 9/10 Geese doesn't have as much power as Gonzales, but he'll get more balanced stat gains. Geese and Gonzales sort of cancel each other's disadvantages out, so it's best to use them both. These two are always in my team because Berserkers are my favorite class and because nobody (except magicians) can stand in their path and survive. Too bad they can't support each other; then they would have been truly invincible.
32. Claine ƒNƒŒƒCƒ“ Joins At: Chapter 10B or Chapter 11A: Speak with Roy/Clarine Class: Sniper Usable Weapons: Bow Initial Statistics (Lv 1) HP: 27 Def: 8 Str: 13 MDf: 6 Skl: 13 Mov: 6 Spd: 11 Con: 7 Luc: 10 Rsc: 6 Promotion Stat Additions (Already promoted) Stat Growth Rate HP: C Luc: A Str: C Def: D Skl: B MDf: C Spd: B Stat Expectations (Sniper Lv 20) HP: 38 Def: 10 Str: 20 MDf: 10 Skl: 21 Luc: 20 Spd: 20 Supporting Characters Clarine, Thito, Percival, Dieck, Elphin Comments 7/10 Claine's selling point is that his stats start out high and that his stat gains are good for an already promoted character. If you don't feel like going through the effort of building up Wolt or Dorothy, then Claine is for you. Still, he won't come close to Wolt/Dorothy stat-wise, so I would still recommend that you stick to them. Also, Claine gets stat bonuses in Hard Mode.
33. Thito ƒeƒBƒg Joins At: Chapter 10B/11A: Speak with Claine Class: Pegasus Knight >> Falcon Knight Usable Weapons Before Promotion: Spear After Promotion: Spear, Sword Initial Statistics (Lv 8) HP: 22 Def: 7 Str: 6 MDf: 6 Skl: 8 Mov: 7 Spd: 11 Con: 5 Luc: 3 Rsc: 15 Promotion Stat Additions HP: +6 Def: +2 Str: +2 MDf: +2 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: -1 Stat Growth Rate HP: A Luc: B Str: B Def: D Skl: B MDf: D Spd: A Stat Expectations (Falcon Knight Lv 20) HP: 47 Def: 14 Str: 21 MDf: 14 Skl: 24 Luc: 16 Spd: 28 Supporting Characters Claine, Allen, Thany, Yuno, Zealot Comments 9/10 This is the best of the three Pegasus Knights. Thito's not made of glass like Thany, and she's better than Yuno (no explanation necessary). Her defense area might still seem a little weak, but her Speed and Strength make up for it. Thito also won't have trouble damaging things while Thany can barely scratch them. Also, Thito will get Hard Mode stat bonuses.
34. Lalam ƒ‰ƒ‰ƒ€ Joins At: Chapter 11A: Start of battle Class: Dancer Usable Weapons: None Initial Statistics (Lv 1) HP: 14 Def: 2 Str: 1 MDf: 4 Skl: 2 Mov: 5 Spd: 11 Con: 4 Luc: 9 Rsc: 3 Promotion Stat Additions (none) Stat Growth Rate HP: A Luc: A Str: F Def: C Skl: F MDf: C Spd: A Stat Expectations (Dancer Lv 20) HP: 27 Def: 5 Str: 2 MDf: 9 Skl: 3 Luc: 24 Spd: 20 Supporting Characters Geese, Garret, Roy, Douglas, Oujay, Echidna, Percival Comments 7/10 She could be either very useful or downright useless depending on your playing style. If you think having one character be able to move again for each turn is good to have, then Lalam is crucial. If you think otherwise, there isn't much point in including her.
35. Echidna ƒGƒLƒhƒi Joins At: Chapter 11A: Speak with Lalam Class: Hero Usable Weapons: Sword, Axe Initial Statistics (Lv 1) HP: 35 Def: 8 Str: 13 MDf: 7 Skl: 19 Mov: 6 Spd: 18 Con: 9 Luc: 6 Rsc: 8 Promotion Stat Additions (already promoted) Stat Growth Rate HP: A Luc: F Str: D Def: F Skl: D MDf: F Spd: D Stat Expectations (Hero Lv 20) HP: 49 Def: 10 Str: 18 MDf: 9 Skl: 22 Luc: 9 Spd: 22 Supporting Characters Geese, Gonzales, Lalam, Ward, Lott Comments 6/10 She would have been average if not for her low Strength. However, her weakness stands out when she's fighting alongside your other units. Her other stats aren't too bad, but for me having high Strength is critical.
36. Elphin ƒGƒ‹ƒtƒBƒ“ Joins At: Chapter 11B: Start of battle Class: Bard Usable Weapons: None Initial Statistics (Lv 1) HP: 15 Def: 4 Str: 1 MDf: 1 Skl: 3 Mov: 5 Spd: 10 Con: 6 Luc: 11 Rsc: 5 Promotion Stat Additions (none) Stat Growth Rate HP: A Luc: A Str: F Def: C Skl: F MDf: A Spd: A Stat Expectations (Bard Lv 20) HP: 30 Def: 8 Str: 2 MDf: 11 Skl: 4 Luc: 23 Spd: 20 Supporting Characters Douglas, Percival, Fae, Claine, Cecilia Comments 7/10 (See 34. Lalam)
37. Bartre ƒoƒAƒgƒ‹ Joins At: Chapter 11B: Speak with Roy/Fir Class: Warrior Usable Weapons: Axe, Bow Initial Statistics (Lv 2) HP: 48 Def: 10 Str: 22 MDf: 3 Skl: 11 Mov: 6 Spd: 10 Con: 14 Luc: 14 Rsc: 13 Promotion Stat Additions (already promoted) Stat Growth Rate HP: B Luc: D Str: B Def: D Skl: D MDf: F Spd: D Stat Expectations (Warrior Lv 20) HP: 60 Def: 14 Str: 29 MDf: 4 Skl: 14 Luc: 16 Spd: 14 Supporting Characters Fir, Gonzales, Cath, Karel, Zeiss Comments 4/10 Impressive Strength/HP and crap everything else. His high-damaging attacks don't make a difference if they don't hit in the first place. Looks like his prime was in his youth, like so many other characters in this game. Thankfully, his daughter is a very useful unit, so we can praise him for that, though.
38. Ray ƒŒƒC Joins At: Chapter 12: Speak with Lou Class: Shaman >> Druid Usable Weapons Before Promotion: Dark Magic After Promotion: Dark Magic, Staff Initial Statistics (Lv 10) HP: 23 Def: 5 Mgk: 12 MDf: 10 Skl: 9 Mov: 5 Spd: 9 Con: 4 Luc: 6 Rsc: 3 Promotion Stat Additions HP: +3 Def: +2 Mgk: +4 MDf: +2 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: B Luc: F Mgk: B Def: F Skl: B MDf: C Spd: B Stat Expectations (Druid Lv 20) HP: 41 Def: 10 Mgk: 28 MDf: 21 Skl: 24 Luc: 10 Spd: 21 Supporting Characters Lou, Chad, Sophia, Hugh, Niime Comments 10/10 A great Shaman, Ray lines right up with his brother in terms of usefulness. He has one minor drawback of having terrible Luck, but that can be compensated with a support that increases evasion. He's quite fast and accurate for a Shaman, and he has great Magic as well, making him a great spellcaster. After promotion, he can use staves as well, adding on to his usefulness. He also gets Hard Mode stat bonuses.
39. Cath ƒLƒƒƒX Joins At: Chapter 12/16/20/22: Speak with Roy. She'll join if it's the 3rd time Roy has spoken to her. Class: Thief Usable Weapons: Sword Initial Statistics (Lv 5) HP: 16 Def: 2 Str: 3 MDf: 1 Skl: 7 Mov: 6 Spd: 11 Con: 5 Luc: 8 Rsc: 4 Promotion Stat Additions (none) Stat Growth Rate HP: A Luc: A Str: B Def: F Skl: B MDf: D Spd: A Stat Expectations (Thief Lv 20) HP: 31 Def: 5 Str: 11 MDf: 5 Skl: 16 Luc: 17 Spd: 20 Supporting Characters Chad, Hugh, Geese, Garret, Bartre Comments 9/10 Cath will max Speed faster than Chad, and she has higher Luck, making her a bit more useful. However, she's still frail, so watch over her if you're sending her off on her own. I always use her because she's one of my favorite characters personality/storyline wise. I would have liked to see her as an Assassin. Oh well. Cath gets Hard Mode stat bonuses.
40. Miledy ƒ~ƒŒƒfƒB Joins At: Chapter 13: Automatically at 3rd turn Class: Dragon Knight >> Dragon Master Usable Weapons Before Promotion: Spear After Promotion: Spear, Sword Initial Statistics (Lv 10) HP: 30 Def: 13 Str: 12 MDf: 3 Skl: 11 Mov: 7 Spd: 10 Con: 8 Luc: 5 Rsc: 12 Promotion Stat Additions HP: +5 Def: +2 Str: +2 MDf: +2 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: -1 Stat Growth Rate HP: A Luc: D Str: B Def: D Skl: B MDf: F Spd: B Stat Expectations (Dragon Master Lv 20) HP: 56 Def: 21 Str: 25 MDf: 5 Skl: 26 Luc: 12 Spd: 23 Supporting Characters Zeiss, Treck, Lou, Ellen, Yodel Comments 10/10 Simply put, awesome. She'll max Strength, Speed, and Skill, and her Defense will become high as well. After her promotion she can uses swords, allowing her to charge head-on into just about any melee enemy without losing the weapon triangle (and even if she does have the disadvantage with the weapon triangle, it doesn't really matter because her stats are so high). Miledy is a definite candidate for your team.
41. Percival ƒp[ƒVƒoƒ‹ Joins At: Chapter 13 or Chapter 15: Speak with Elphin/Lalam Class: Paladin Usable Weapons: Sword, Spear, Axe Initial Statistics (Lv 5) HP: 43 Def: 14 Str: 17 MDf: 11 Skl: 13 Mov: 8 Spd: 18 Con: 12 Luc: 12 Rsc: 13 Promotion Stat Additions (Already promoted) Stat Growth Rate HP: B Luc: D Str: C Def: D Skl: C MDf: D Spd: C Stat Expectations (Paladin Lv 20) HP: 54 Def: 17 Str: 21 MDf: 12 Skl: 17 Luc: 14 Spd: 23 Supporting Characters Cecilia, Douglas, Lalam, Elphin, Dorothy, Claine Comments 7/10 He starts with mediocre stats, and his stat gains are better than Marcus and Zealot, making him much more useful. Still, he's nothing compared to Allen/Lance or Treck/Noah. You might want to use him if you're lacking in Paladins and don't want to start building up the Social Knights. His stats start out higher in Hard Mode.
42. Cecilia ƒZƒVƒŠƒA Joins At: Chapter 14: Start of battle Class: Valkyuria Usable Weapons: Staff, Anima Magic Initial Statistics (Lv 1) HP: 30 Def: 7 Mgk: 11 MDf: 13 Skl: 7 Mov: 8 Spd: 10 Con: 6 Luc: 10 Rsc: 14 Promotion Stat Additions (already promoted) Stat Growth Rate HP: B Luc: D Mgk: C Def: D Skl: B MDf: D Spd: D Stat Expectations (Valkyuria Lv 20) HP: 40 Def: 10 Mgk: 17 MDf: 17 Skl: 15 Luc: 15 Spd: 15 Supporting Characters Roy, Percival, Douglas, Saul, Elphin, Lilina Comments 4/10 Though not as bad as Marcus/Zealot, Cecilia's stats are still pretty sad. When I first got her, I thought that she might become strong because her stats start out so low. But I was wrong; her stats start out low and will remain low throughout the game. I know some people who think she's good, but I have yet to understand why.
43. Sophia ƒ\ƒtƒB[ƒ„ Joins At: Chapter 14: Start of battle Class: Shaman >> Druid Usable Weapons Before Promotion: Dark Magic After Promotion: Dark Magic, Staff Initial Statistics (Lv 1) HP: 15 Def: 1 Mgk: 6 MDf: 8 Skl: 2 Mov: 5 Spd: 4 Con: 3 Luc: 3 Rsc: 2 Promotion Stat Additions HP: +2 Def: +2 Mgk: +4 MDf: +2 Skl: +2 Mov: +1 Spd: +3 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: B Luc: D Mgk: A Def: D Skl: C MDf: B Spd: C Stat Expectations (Druid Lv 20) HP: 39 Def: 10 Mgk: 29 MDf: 29 Skl: 19 Luc: 10 Spd: 18 Supporting Characters Roy, Fae, Igraine, Ray, Niime Comments 9/10 Building up Sophia is a really painful process because she starts out with practically no Speed or Skill. Once she's up to par and promoted, she'll start doing her job properly. However, her Skill and Speed will remain low throughout the game, so if you want to use her, make sure you use stat boosting items. You probably wouldn't have Ray adequately built up yet at the point you get Sophia, so decide based on your preferences. If you want power, go for Sophia. If you want accuracy, go with Ray. You probably won't need both of them.
44. Igraine ƒCƒOƒŒ[ƒk Joins At: Chapter 15: Start of battle Class: Sniper Usable Weapons: Bow Initial Statistics (Lv 5) HP: 32 Def: 11 Str: 16 MDf: 10 Skl: 18 Mov: 6 Spd: 15 Con: 7 Luc: 9 Rsc: 6 Promotion Stat Additions (Already promoted) Stat Growth Rate HP: B Luc: D Str: C Def: F Skl: C MDf: F Spd: C Stat Expectations (Sniper Lv 20) HP: 46 Def: 11 Str: 23 MDf: 10 Skl: 23 Luc: 12 Spd: 21 Supporting Characters Fae, Sophia, Saul, Douglas, Asthor Comments 8/10 She's like Claine, but she starts with higher stats and has almost the same growth rates, so she'll turn out better than Claine in the end. She'll sometimes turn out better than Wolt (but never better than Dorothy) so you can try using her instead.
45. Garret ƒKƒŒƒbƒg Joins At: Chapter 10: Speak with Lilina Class: Berserker Usable Weapons: Axe Initial Statistics (Lv 2) HP: 49 Def: 9 Str: 17 MDf: 4 Skl: 13 Mov: 6 Spd: 10 Con: 13 Luc: 12 Rsc: 12 Promotion Stat Additions (already promoted) Stat Growth Rate HP: A Luc: D Str: B Def: D Skl: D MDf: F Spd: D Stat Expectations (Berserker Lv 20) HP: 60 Def: 11 Str: 25 MDf: 5 Skl: 17 Luc: 14 Spd: 14 Supporting Characters Gonzales, Cath, Geese Comments 6/10 This Berserker is nothing compared to Gonzales/Geese. His stats are all poor besides HP and Strength. Just stick to Gonzales/Geese for Berserkers. He might be a little more useful in the Hard Mode, where he gets stat bonuses.
46. Fae ƒtƒ@ Joins At: Chapter 16: Start of battle Class: Mamkute Usable Weapons: Dragon Stones Initial Statistics (Lv 1) HP: 16 Def: 2 Str: 2 MDf: 6 Skl: 2 Mov: 5 Spd: 3 Con: 1 Luc: 7 Rsc: 0 Promotion Stat Additions (none) Stat Growth Rate HP: A Luc: A Str: A Def: C Skl: A MDf: C Spd: A Stat Expectations (Mamkute Lv 20) HP: 40 Def: 7 Str: 19 MDf: 15 Skl: 18 Luc: 30 Spd: 15 Supporting Characters Igraine, Sophia, Niime, Elphin, Sue Comments 9/10 Fae can be one heck of a killing machine once her stats get going. However her weapon, the Divine Dragon Stone, has only 30 uses and is the only one in the game. Therefore, you can use a glitch in the system to sort of fix this problem and make Fae immensely useful. See IV. Additional Information for details.
47. Hugh ƒqƒ…ƒE Joins At: Chapter 16: Speak with Roy and pay him either 10000, 8000, 6000, or 5000 G Class: Mage >> Sage Usable Weapons Before Promotion: Anima Magic After Promotion: Anima Magic, Staff Initial Statistics (Lv 15, assuming you paid the highest amount) HP: 26 Def: 9 Mgk: 13 MDf: 9 Skl: 11 Mov: 5 Spd: 12 Con: 7 Luc: 10 Rsc: 6 Promotion Stat Additions HP: +4 Def: +2 Mgk: +4 MDf: +2 Skl: +2 Mov: +1 Spd: +1 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: B Mgk: C Def: D Skl: C MDf: D Spd: B Stat Expectations (Sage Lv 20) HP: 48 Def: 15 Mgk: 24 MDf: 15 Skl: 21 Luc: 16 Spd: 23 Supporting Characters Ray, Chad, Ellen, Hugh, Miledy Comments 9/10 Hugh is often forgotten because he joins late and by then, you've already built up and promoted either Lou or Lilina. However, Hugh is a pretty nice unit to have if you're lacking in spellcasters. He lies somewhere in the middle of Lou and Lilina stat wise. Hugh has a big vitality advantage over Lou and Lilina with much higher HP and good defense and magic defense. So just because you have the other Magi promoted, don't ignore Hugh. He will Hard Mode stat bonuses, too.
48. Zeiss ƒcƒ@ƒCƒX Joins At: Chapter 16: Speak with Miledy Class: Dragon Knight >> Dragon Master Usable Weapons Before Promotion: Spear After Promotion: Spear, Sword Initial Statistics (Lv 7) HP: 28 Def: 12 Str: 14 MDf: 2 Skl: 9 Mov: 7 Spd: 8 Con: 10 Luc: 6 Rsc: 15 Promotion Stat Additions HP: +5 Def: +2 Str: +2 MDf: +1 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: -1 Stat Growth Rate HP: A Luc: D Str: A Def: D Skl: B MDf: F Spd: C Stat Expectations (Dragon Master Lv 20) HP: 58 Def: 22 Str: 26 MDf: 4 Skl: 26 Luc: 12 Spd: 20 Supporting Characters Miledy, Ellen, Shin, Bartre, Karel Comments 10/10 Zeiss, like his sister, is awesome as well. Their stats end up around the same because they both come so close to maxing the same stats. Therefore Zeiss and Miledy can both be used in the same way. They're both great units to have, so it is better to use them both. Give them both good supports and watch them decimate legions of enemies. Zeiss also gets Hard Mode stat bonuses.
49. Douglas ƒ_ƒOƒ‰ƒX Joins At: Chapter 16G: Start of battle, only if he survived Ch 16 Class: General Usable Weapons: Spear, Axe Initial Statistics (Lv 8) HP: 46 Def: 20 Str: 19 MDf: 5 Skl: 13 Mov: 5 Spd: 8 Con: 17 Luc: 11 Rsc: 16 Promotion Stat Additions (already promoted) Stat Growth Rate HP: B Luc: D Str: C Def: D Skl: C MDf: D Spd: C Stat Expectations (General Lv 20) HP: 53 Def: 22 Str: 22 MDf: 6 Skl: 16 Luc: 22 Spd: 11 Supporting Characters Elphin, Geese, Percival, Cecilia, Lalam, Igraine Comments 4/10 He's even worse than Barth; lower stats all around. His low Speed is especially fatal. I wouldn't waste my time on him.
50. Niime ƒjƒCƒ Joins At: Chapter 19B/20A: Start of battle Class: Druid Usable Weapons: Dark Magic, Staff Initial Statistics (Lv 18) HP: 25 Def: 5 Mgk: 21 MDf: 18 Skl: 20 Mov: 6 Spd: 16 Con: 4 Luc: 15 Rsc: 3 Promotion Stat Additions (none) Stat Growth Rate HP: D Luc: F Mgk: F Def: F Skl: F MDf: D Spd: F Stat Expectations (Druid Lv 20) HP: 25 Def: 5 Mgk: 21 MDf: 18 Skl: 20 Luc: 15 Spd: 16 Supporting Characters Fae, Ray, Sophia, Yodel, Hugh Comments 6/10 If her stats grow at all, you're lucky. Her Magic and Skill actually aren't that bad, but her Speed is kind of low, pulling her down. You might want to use her only if you don't have Ray or Sophia built up.
51. Dayan ƒ_ƒ„ƒ“ Joins At: Chapter 20A: Speak with Roy Class: Nomadic Trooper Usable Weapons: Bow, Sword Initial Statistics (Lv 14) HP: 43 Def: 10 Str: 14 MDf: 12 Skl: 16 Mov: 7 Spd: 20 Con: 9 Luc: 12 Rsc: 16 Promotion Stat Additions (already promoted) Stat Growth Rate HP: B Luc: D Str: D Def: F Skl: D MDf: F Spd: D Stat Expectations (Nomadic Trooper Lv 20) HP: 46 Def: 10 Str: 15 MDf: 11 Skl: 17 Luc: 13 Spd: 21 Supporting Characters Sue, Shin, Gonzales, Yodel, Rutgar Comments 5/10 His Speed is average, but everything else is only mediocre. I wouldn't waste my time on him, especially if you have Shin or Sue already built up. Even if you don't, he's not worth it, so don't bother levelling him up.
52. Yuno ƒ†[ƒm Joins At: Chapter 20B: Speak with Zealot Class: Falcon Knight Usable Weapons Before Promotion: Spear, Sword Initial Statistics (Lv 9) HP: 33 Def: 8 Str: 11 MDf: 12 Skl: 14 Mov: 8 Spd: 16 Con: 7 Luc: 14 Rsc: 13 Promotion Stat Additions (already promoted) Stat Growth Rate HP: B Luc: B Str: D Def: F Skl: D MDf: F Spd: C Stat Expectations (Falcon Knight Lv 20) HP: 38 Def: 9 Str: 13 MDf: 12 Skl: 18 Luc: 19 Spd: 19 Supporting Characters Thany, Thito, Zealot, Treck, Noah Comments 3/10 Ouch. Those stats speak for themselves. Well, she's Zealot's wife. No wonder.
53. Yodel ƒˆ[ƒfƒ‹ Joins At: Chapter 21: Start of battle Class: Bishop Usable Weapons: Staff, Light Magic Initial Statistics (Lv 20) HP: 35 Def: 5 Mgk: 19 MDf: 30 Skl: 18 Mov: 6 Spd: 14 Con: 6 Luc: 11 Rsc: 5 Promotion Stat Additions (already promoted) Stat Growth Rate (None) Stat Expectations (Bishop Lv 20) (None) Supporting Characters Saul, Niime, Dorothy, Dayan, Miledy Comments 4/10 He could be an emergency Bishop if you haven't built up Ellen or Saul. However, his stats are pretty low, and his frailness stands out. You're probably better off giving up the idea of Light Magic altogether than using him.
54. Karel ƒJƒŒƒ‹ Joins At: Chapter 23: Visit village with Fir Class: Swordmaster Usable Weapons: Sword Initial Statistics (Lv 19) HP: 44 Def: 15 Str: 20 MDf: 13 Skl: 28 Mov: 6 Spd: 23 Con: 9 Luc: 18 Rsc: 8 Promotion Stat Additions (already promoted) Stat Growth Rate HP: A Luc: A Str: A Def: A Skl: A MDf: A Spd: A Stat Expectations (Swordmaster Lv 20) HP: 46 Def: 16 Str: 21 MDf: 14 Skl: 29 Luc: 19 Spd: 25 Supporting Characters Bartre, Fir, Rutgar, Zeiss, Noah Comments 8/10 Karel is back and finally we have a character who doesn't become weak when he ages. He only gains one level, but when he does, you'll see that his gains are crazy. He's fairly useful because you can start using him as soon as you get him. There's one catch, though: he appears in Ch 23, which you can only access if you've collected all the Divine Weapons (= going to all of the Gaiden maps).
55. Narshen ƒi[ƒVƒFƒ“ Joins At: Usable in Trial Map after beating the game once Class: Dragon Master Usable Weapons: Spear, Sword Initial Statistics (Lv 10) HP: 46 Def: 20 Str: 16 MDf: 12 Skl: 13 Mov: 8 Spd: 16 Con: 11 Luc: 13 Rsc: 10 Promotion Stat Additions (already promoted) Stat Growth Rate (none) Stat Expectations (Dragon Master Lv 20) (none) Supporting Characters (none) Comments 5/10 Narshen is my favorite villain storyline wise. Well anyway, that doesn't make him particularly useful in the Trial Maps, however. His Speed is average, but his Skill is too low to make him useful. He has more Magic Defense than most Dragon Knights, but it doesn't really matter because you wouldn't really send a Dragon Knight into a pack of spellcasters to begin with.
56. Gale ƒQƒCƒ‹ Joins At: Usable in Trial Map after beating the game twice Class: Dragon Master Usable Weapons: Spear, Sword Initial Statistics (Lv 18) HP: 49 Def: 22 Str: 22 MDf: 14 Skl: 15 Mov: 8 Spd: 13 Con: 12 Luc: 11 Rsc: 11 Promotion Stat Additions (already promoted) Stat Growth Rate (none) Stat Expectations (Dragon Master Lv 20) (none) Supporting Characters (none) Comments 5/10 You would think Miledy's lover would be as awesome as Miledy herself, but no. That Speed is MUCH too low, as is his Skill. Use him if you want, but don't expect much.
57. Hector ƒwƒNƒgƒ‹ Joins At: Usable in Trial Map after beating the game 3 times Class: General Usable Weapons: Spear, Axe Initial Statistics (Lv 16) HP: 43 Def: 30 Str: 18 MDf: 15 Skl: 20 Mov: 5 Spd: 10 Con: 20 Luc: 15 Rsc: 19 Promotion Stat Additions (already promoted) Stat Growth Rate (None) Stat Expectations (General Lv 20) (None) Supporting Characters (None) Comments 5/10 Pretty useless, actually. Looks like his prime was during FE7. If you're looking for a good point, perhaps it's the fact that his Magic Defense is higher than all of the other Generals in the game. His other stats are noticeably low, however.
58. Brenya ƒuƒ‹[ƒjƒƒ Joins At: Usable in Trial Map after beating the game 4 times Class: Sage Usable Weapons: Anima Magic, Staff Initial Statistics (Lv 20) HP: 38 Def: 18 Mgk: 23 MDf: 25 Skl: 18 Mov: 6 Spd: 18 Con: 6 Luc: 17 Rsc: 5 Promotion Stat Additions (already promoted) Stat Growth Rate (None) Stat Expectations (Sage Lv 20) (None) Supporting Characters (None) Comments 7/10 Out of the other units that the Trial Maps offer, Brenya is noticeably useful because her Speed is decently high, while other Trial Map characters seem to suffer from low Speed. She's also great in the defense area, unlike other Magi in the game. Brenya is also a respectable character storyline wise, so I try to use her as best I can.
59. Eliwood ƒGƒŠƒEƒbƒh Joins At: Usable in Trial Map after beating the game 5 times Class: Paladin Usable Weapons: Sword, Spear, Axe Initial Statistics (Lv 20) HP: 48 Def: 24 Str: 25 MDf: 15 Skl: 20 Mov: 8 Spd: 22 Con: 11 Luc: 14 Rsc: 14 Promotion Stat Additions (Already promoted) Stat Growth Rate (None) Stat Expectations (None) Supporting Characters (None) Comments 8/10 He'll do pretty well with high stats in Strength, Skill, and Speed. He can pretty much hold his own in battle. He even seems to slightly better than the Eliwood in FE7 at times, especially in the defense area.
60. Murdock ƒ}[ƒhƒbƒN Joins At: Usable in Trial Map after beating the game 6 times Class: General Usable Weapons: Spear, Axe Initial Statistics (Lv 20) HP: 60 Def: 25 Str: 27 MDf: 17 Skl: 19 Mov: 5 Spd: 12 Con: 20 Luc: 12 Rsc: 19 Promotion Stat Additions (already promoted) Stat Growth Rate (none) Stat Expectations (General Lv 20) (none) Supporting Characters (none) Comments 7/10 Holy cow, just how big is this guy? A Con of 20?? Man... Anyway, Murdock is sort of useful because his Skill is average, and both his Defense and Magic Defense are fairly high. That Speed is still a problem, but if you just want to place him as a wall, he'll do just fine with that incredible HP and defense.
61. Zephiel ƒ[ƒtƒB[ƒ‹ Joins At: Usable in Trial Map after beating the game 7 times Class: King Usable Weapons: Sword Initial Statistics (Lv 20) HP: 70 Def: 22 Str: 24 MDf: 24 Skl: 20 Mov: 5 Spd: 14 Con: 17 Luc: 15 Rsc: 16 Promotion Stat Additions (already promoted) Stat Growth Rate (none) Stat Expectations (Dragon Master Lv 20) (none) Supporting Characters (none) Comments 7/10 Whoo! We get Zephiel at last! There is no better wall/meatshield than this individual right here. With 70 HP and great Defense and Magic Defense, this guy cannot be killed. Though his Speed is again very low, you can use him as a fighter if you just want to see that cool spinning move again. Also, he looks and sounds like a General when he walks, but weapons that kill Armor don't work on him.
62. Guinevere ƒMƒlƒ”ƒBƒA Joins At: Usable in Trial Map after beating the game 8 times, including 1 Hard Mode Class: Sage Usable Weapons: Anima Magic, Light Magic, Staff Initial Statistics (Lv 20) HP: 29 Def: 13 Mgk: 24 MDf: 25 Skl: 24 Mov: 6 Spd: 23 Con: 5 Luc: 24 Rsc: 4 Promotion Stat Additions (already promoted) Stat Growth Rate (None) Stat Expectations (Sage Lv 20) (None) Supporting Characters (None) Comments 9/10 Being the hardest character to unlock, Princess Guinevere's stats are indeed impressive, setting aside her HP. She also has the odd ability to use both Anima and Light Magic, making her the only unit in the game that can use two kinds of spells. She'll make a great fighter and healer, so use her when you get the chance.
###################### /////////////////////////////////////////////////////////////////////////////// ------------------------- IV. Additional Information -------------------------- /////////////////////////////////////////////////////////////////////////////// ######################
This is some additional information that wouldn't fit in the character guide above. Just scroll down or search for the section you want to view.
1. Promotion Requirements [PRRQ] 2. Promotion Bonuses [PRBN] 3. Maximum Statistics [MXST] 4. Hard Mode Stat Additions [HMSA] 5. Triangle Attack [TRAT] 6. Dragon Stones [FADR] 7. Support Conversations [SPCN]
_________________________
1. Promotion Requirements _________________________
[PRRQ]
Here's a quick list of each class' promotion requirements, so it wouldn't take up space in the Characters section.
Update 1/21/04 Thanks to Nightshade_013 for correcting me on the English names for the items.
Lord ƒ[ƒh Master Lord ƒ}ƒXƒ^[ƒ[ƒh Automatically promotes at Ch 22
Social Knight ƒ\ƒVƒAƒ‹ƒiƒCƒg Paladin ƒpƒ‰ƒfƒBƒ“ Use Knight's Medal after Lv 10
Armor Knight ƒA[ƒ}[ƒiƒCƒg General ƒWƒFƒlƒ‰ƒ‹ Use Knight's Medal after Lv 10
Pegasus Knight ƒyƒKƒTƒXƒiƒCƒg Falcon Knight ƒtƒ@ƒ‹ƒRƒ“ƒiƒCƒg Use Sky Whip after Lv 10
Dragon Knight ƒhƒ‰ƒSƒ“ƒiƒCƒg Dragon Master ƒhƒ‰ƒSƒ“ƒ}ƒXƒ^[ Use Sky Whip after Lv 10
Fighter íŽm Warrior ƒEƒH[ƒŠƒA Use Hero's Crest after Lv 10
Mercenary —b•º Hero —EŽÒ Use Hero's Crest after Lv 10
Myrmidon Œ•Žm Swordmaster ƒ\[ƒhƒ}ƒXƒ^[ Use Hero's Crest after Lv 10
Archer ƒA[ƒ`ƒƒ[ Sniper ƒXƒiƒCƒp[ Use Orion's Bolt after Lv 10
Nomad —V–q–¯ Nomadic Trooper —V–q‹R•º Use Orion's Bolt after Lv 10
Mage –‚“¹Žm Sage Œ«ŽÒ Use Guiding Ring after Lv 10
Cleric ‘m—µ Bishop ŽiÕ Use Guiding Ring after Lv 10
Shaman ƒVƒƒ[ƒ}ƒ“ Druid ƒhƒ‹ƒCƒh Use Guiding Ring after Lv 10
Troubadour ƒgƒ‹ƒoƒh[ƒ‹ Valkyuria ƒ”ƒ@ƒ‹ƒLƒ…ƒŠƒA Use Guiding Ring after Lv 10
Pirate ŠC‘¯ Bandit ŽR‘¯ Use Hero's Crest after Lv 10 Berserker ƒo[ƒT[ƒJ[
Thief “‘¯ (Cannot be promoted.)
Bard/Dancer ƒo[ƒh^—x‚èŽq (Cannot be promoted.)
Transporter —A‘—‘à (Cannot be promoted.)
____________________
2. Promotion Bonuses ____________________
[PRBN]
Some classes have special bonuses after they're promoted.
Swordmaster: Critical +30% Berserker: Critical +30%
That's more like it...not the crappy +15% like in FE7
______________________
3. Maximum Statistics ______________________
[MXST]
This is a list of all the class' stat maxes. Note that characters can reach max stats only after promotion. Also, these are the ABSOLUTE maximum stats. Characters will not necessarily reach these numbers. In fact, it is probably impossible to max out every stat on a character even with the aid of items.
Master Lord HP: 60 Luc: 30 Str: 25 Def: 25 Skl: 25 MDf: 25 Spd: 25
Paladin HP: 60 Luc: 30 Str: 25 Def: 25 Skl: 28 MDf: 25 Spd: 25
Falcon Knight HP: 60 Luc: 30 Str: 23 Def: 24 Skl: 25 MDf: 28 Spd: 28
Sniper (Male) HP: 60 Luc: 30 Str: 24 Def: 22 Skl: 30 MDf: 23 Spd: 29
Sniper (Female) HP: 60 Luc: 30 Str: 23 Def: 21 Skl: 30 MDf: 25 Spd: 29
Warrior HP: 60 Luc: 30 Str: 30 Def: 28 Skl: 26 MDf: 20 Spd: 24
Bishop (Male) HP: 60 Luc: 30 Mgk: 25 Def: 22 Skl: 26 MDf: 30 Spd: 25
Bishop (Female) HP: 60 Luc: 30 Mgk: 26 Def: 21 Skl: 25 MDf: 30 Spd: 26
Sage (Male) HP: 60 Luc: 30 Mgk: 28 Def: 20 Skl: 30 MDf: 25 Spd: 25
Sage (Female) HP: 60 Luc: 30 Mgk: 30 Def: 20 Skl: 28 MDf: 25 Spd: 25
Nomadic Trooper (Male) HP: 60 Luc: 30 Str: 24 Def: 23 Skl: 28 MDf: 23 Spd: 30
Nomadic Trooper (Female) HP: 60 Luc: 30 Str: 23 Def: 22 Skl: 28 MDf: 25 Spd: 30
Thief HP: 60 Luc: 30 Str: 20 Def: 20 Skl: 20 MDf: 20 Spd: 20
Bard/Dancer HP: 60 Luc: 30 Str: 20 Def: 20 Skl: 20 MDf: 20 Spd: 20
General (Male) HP: 60 Luc: 30 Str: 27 Def: 30 Skl: 25 MDf: 25 Spd: 21
General (Female) HP: 60 Luc: 30 Str: 25 Def: 30 Skl: 25 MDf: 26 Spd: 22
Swordmaster (Male) HP: 60 Luc: 30 Str: 24 Def: 22 Skl: 29 MDf: 23 Spd: 30
Swordmaster (Female) HP: 60 Luc: 30 Str: 22 Def: 22 Skl: 29 MDf: 25 Spd: 30
Valkyuria HP: 60 Luc: 30 Mgk: 27 Def: 24 Skl: 24 MDf: 28 Spd: 25
Hero (Male) HP: 60 Luc: 30 Str: 25 Def: 25 Skl: 30 MDf: 22 Spd: 26
Hero (Female) HP: 60 Luc: 30 Str: 24 Def: 24 Skl: 30 MDf: 24 Spd: 26
Druid (Male) HP: 60 Luc: 30 Mgk: 29 Def: 21 Skl: 24 MDf: 28 Spd: 26
Druid (Female) HP: 60 Luc: 30 Mgk: 29 Def: 20 Skl: 24 MDf: 29 Spd: 26
Berserker HP: 60 Luc: 30 Str: 30 Def: 22 Skl: 24 MDf: 24 Spd: 28
Dragon Master (Male) HP: 60 Luc: 30 Str: 26 Def: 30 Skl: 26 MDf: 22 Spd: 23
Dragon Master (Female) HP: 60 Luc: 30 Str: 25 Def: 29 Skl: 26 MDf: 23 Spd: 23
Mamkute HP: 60 Luc: 30 Str: 20 Def: 20 Skl: 20 MDf: 20 Spd: 20
Transporter HP: 60 Luc: 30 Str: 20 Def: 20 Skl: 20 MDf: 20 Spd: 20
___________________________
4. Hard Mode Stat Additions ___________________________
[HMSA]
Characters noted in III. Characters as having Hard Mode stat bonuses will get higher stats when you recruit them in the Hard Mode. This is because they start out as enemies, and all enemies get higher stats in the Hard Mode. The characters are: Rutgar, Fir, Shin, Gonzales, Claine, Thito, Cath, Ray, Percival, Garret, Hugh, Zeiss, Douglas.
For these characters, all stats except Luck will get a bonus between +1 and +6 points. Luck will get a bonus between +1 and +9 points.
So if you're really lucky, you'll get a killer character once you recruit them.
__________________
5. Triangle Attack __________________
[TRAT]
The three Pegasus Knight sisters (Thany, Thito, Yuno) and the Armor Knight trio (Bors, Barth, Wendy) have a special group attack that you can use once you have all three of them.
To unleash this attack, have the three Pegasus Knights or Armor Knights surround a single enemy, like this:
X = Pegasus Knight or Armor Knight E = Enemy
X XEX
Next, have one of them attack. That's it. They'll perform a cool move with a special animation sequence. It doesn't only look good, either; this attack ALWAYS has 100 accuracy and 100 critical hit rate!
________________ 6. Dragon Stones ________________
[FADR]
Fae, your only Mamkute in the game, comes equipped with a Divine Dragon Stone, which has 30 uses. It is the only one in the game, and Dragon Stones are the only weapons Mamkutes can use.
Now you're thinking, "Then why should I use Fae? Once the stone is gone, she's worthless!" Technically, you're right.
However, by using a little cheat/bug, you can improve Fae's usefulness immensely. Do you remember how the enemy Mamkutes have Fire Dragon Stones with infinite uses? You probably wished you had them when you got Fae.
Actually, you can obtain these, using a glitch in the game.
In Ch 23, the chapter where you fight Brenya, there are lots of Mamkutes and spellcasters with the Berserk staff. You probably know that when Thieves go berserk, they start stealing from random targets. So have a Thief go near a Mamkute that's near the range of a unit carrying a Berserk staff. That enemy will then cast Berserk on the Thief. Now, the Thief will go up to the Mamkute and swipe his Fire Dragon Stone. Now all you have to do is revive the Thief so he/she doesn't go charging in to the enemy lines to get killed and give the stone Fae.
Note that this highly depends on your luck because there isn't such a convenient area in the map where you can just go and have your Thief steal the stone. It may take a few tries, several if you're unlucky. But it's definitely worth it.
Now, Fae has a weapon with infinite uses.
Note that this IS a bug in the game, meaning that it may corrupt your save data or cause the game to crash. You have to understand this if you're going to try this technique.
________________________ 7. Support Conversations ________________________
[SPCN]
Support conversations boost characters' stats when the supporting characters are within 3 blocks of each other.
You'll notice that each character belongs to a certain element: Fire ‰Š Lightning —‹ Wind •— Ice •X Dark ˆÅ Light Œõ Nonelemental —
The elements of the characters supporting each other determine which stats get bonuses and how much they increase.
Here's a chart, taken from ‚©‚í‚«’ƒ’à Kawaki Chatei http://www.pegasusknight.com:
Just look for the combination of elements of your two characters to see what bonuses they get.
Damage is the amount of damage the character does Defense is the amount of damage the character can resist from an enemy attack Accuracy is the character's hit rate Evasion is the chance of the character to dodge oncoming attacks Critical is the character's critical hit rate
Blank spaces indicate a zero.
F=Fire L=Lightning W=Wind I=Ice D=Dark G=Light N=Nonelemental
Char 1's Char 2's Support Damage Def Skl Evasion Critical Element Element Level Bonus Bonus Bonus(%) Bonus(%) Bonus(%) F F C +1 +5 +5 +5 F F B +2 +10 +10 +10 F F A +3 +15 +15 +15 F L C +0.5 +0.5 +2.5 +5 +5 F L B +1 +1 +5 +10 +10 F L A +1.5 +1.5 +7.5 +15 +15 F W C +1 +5 +2.5 +5 F W B +2 +10 +5 +10 F W A +3 +15 +7.5 +15 F I C +0.5 +0.5 +5 +5 +2.5 F I B +1 +1 +10 +10 +5 F I A +1.5 +1.5 +15 +15 +7.5 F D C +0.5 +5 +5 +5 +2.5 F D B +1 +10 +10 +10 +5 F D A +1.5 +15 +15 +15 +7.5 F G C +1 +0.5 +5 +2.5 +5 F G B +2 +1 +10 +5 +10 F G A +3 +1.5 +15 +7.5 +15 F N C +1 +0.5 +2.5 +5 +2.5 F N B +2 +1 +5 +10 +5 F N A +3 +1.5 +7.5 +15 +7.5 L L C +1 +5 +5 L L B +2 +10 +10 L L A +3 +15 +15 L W C +0.5 +0.5 +2.5 +2.5 +5 L W B +1 +1 +5 +5 +10 L W A +1.5 +1.5 +7.5 +7.5 +15 L I C +1 +2.5 +5 +2.5 L I B +2 +5 +10 +5 L I A +3 +7.5 +15 +7.5
Char 1's Char 2's Support Damage Defense Accuracy Evasion Critical Element Element Level Bonus Bonus Bonus(%) Bonus(%) Bonus(%) L D C +0.5 +2.5 +5 +5 L D B +1 +5 +10 +10 L D A +1.5 +7.5 +15 +15 L G C +0.5 +1 +2.5 +2.5 +5 L G B +1 +2 +5 +5 +10 L G A +1.5 +3 +7.5 +7.5 +15 L N C +0.5 +1 +5 +2.5 L N B +1 +2 +10 +5 L N A +1.5 +3 +15 +7.5 W W C +1 +5 +5 W W B +2 +10 +10 W W A +3 +15 +15 W I C +0.5 +0.5 +5 +2.5 +2.5 W I B +1 +1 +10 +5 +5 W I A +1.5 +1.5 +15 +7.5 +7.5 W D C +0.5 +5 +2.5 +5 W D B +1 +10 +5 +10 W D A +1.5 +15 +7.5 +15 W G C +1 +0.5 +5 +5 W G B +2 +1 +10 +10 W G A +3 +1.5 +15 +15 W N C +1 +0.5 +2.5 +2.5 +2.5 W N B +2 +1 +5 +5 +5 W N A +3 +1.5 +7.5 +7.5 +7.5 I I C +1 +5 +5 I I B +2 +10 +10 I I A +3 +15 +15 I D C +0.5 +5 +5 +2.5 I D B +1 +10 +10 +5 I D A +1.5 +15 +15 +7.5
Char 1's Char 2's Support Damage Defense Accuracy Evasion Critical Element Element Level Bonus Bonus Bonus(%) Bonus(%) Bonus(%) I G C +0.5 +1 +5 +2.5 +2.5 I G B +1 +2 +10 +5 +5 I G A +1.5 +3 +15 +7.5 +7.5 I N C +0.5 +1 +2.5 +5 I N B +1 +2 +5 +10 I N A +1.5 +3 +7.5 +15 D G C +0.5 +0.5 +5 +2.5 +5 D G B +1 +1 +10 +5 +10 D G A +1.5 +1.5 +15 +7.5 +15 D N C +0.5 +0.5 +2.5 +5 +2.5 D N B +1 +1 +5 +10 +5 D N A +1.5 +1.5 +7.5 +15 +7.5 G G C +1 +1 +5 +5 G G B +2 +2 +10 +10 G G A +3 +3 +15 +15 G N C +1 +1 +2.5 +2.5 +2.5 G N B +2 +2 +5 +5 +5 G N A +3 +3 +7.5 +7.5 +7.5 N N C +1 +1 +5 N N B +2 +2 +10 N N A +3 +3 +15
###################### /////////////////////////////////////////////////////////////////////////////// --------------------------------- V. Q & A ------------------------------------ /////////////////////////////////////////////////////////////////////////////// ######################
General questions should be answered here. Read this before sending me emails.
Q1. Where can I get this game? A1. a) Import it from an online game store which deals with foreign games. Ebay might have it. b) Find a ROM version. You'll have to ask someone else for where to find it because I have no idea. c) Import it from a Japanese online store which ships overseas. d) Have a friend in Japan buy it and ship it to you. e) If you're going to Japan for the summer, then buy it there directly.
Q2. So Roy IS in this FE, right? A2. Yes! One more person to understand this fact.
Q3. Then Marth must be too, if he wasn't in FE US. A3. NO!
Q4. Then where the hell is he!? A4. FE1 and FE3.
Q5. That sucks! A5. Too bad.
Q6. Then is Leif-- A6. Enough. Please.
Q7. Where's Lyn?? A7. God knows because she isn't mentioned once in this game. You're not going to see her.
Q8. _______'s name is spelled wrong. I saw it on the official website! A8. I changed the spelling of some of the characters because the "official" translations sound awful. My translations aren't the official ones, but they sound better. Trust me.
Q9. My stats for _______ didn't turn out anywhere near as good/bad as you said they would! A9. Stats vary because of the Random Number Generator. The stat expectations are the averages that I ended up with, and while they may not be exactly the same as other people's, they should give a good idea of what to expect.
Q10. No Assassins this time? A10. No. Your Thieves will therefore have fairly low stats, making the game more challenging.
Q11. What are "Dragon Knights" "Social Knights" "Armor Knights"? A11. Dragon Knight = Wyvern Rider Dragon Master = Wyvern Lord Social Knight = Cavalier Armor Knight = Knight
Q12. So who are the best units? A12. That varies for people, so that's up to you. If you want my opinions, feel free to email me.
###################### /////////////////////////////////////////////////////////////////////////////// -------------------------------- VI. Credits ---------------------------------- /////////////////////////////////////////////////////////////////////////////// ######################
CJayC: Obviously...
Nintendo/Intelligent Systems: For this game!
‚©‚í‚«’ƒ’à Kawaki Chatei (http://www.pegasusknight.com): I don't know where they get their facts, but it's amazing. I really have to credit them for that and thank them for allowing me to use their knowledge.
People who help me out by providing corrections and comments: Thanks!
Me: For creating this guide ;)
You: If this has been useful to you, then I'm happy.
###################### /////////////////////////////////////////////////////////////////////////////// -------------------------------- VII. Contact --------------------------------- /////////////////////////////////////////////////////////////////////////////// ######################
I had to create a whole new section on this because my email inbox is getting flooded with email I don't want. I do have a life, and I don't want to waste time dealing with pointless email.
Feel free to contact me with questions/comments at email and MSN:
This e-mail address is being protected from spambots, you need JavaScript enabled to view it
But please don't do the following. I will not respond to emails like these. -Don't email me with questions about beating the game. There are message boards with lots of friendly people you can ask. It takes less time to get a response that way, and my inbox doesn't get cluttered, which makes both you and me happier. There are also some Walkthroughs posted in the FAQs section, so they are also useful for reference. -Don't ask me questions that are answered in my FAQs or in any other FAQs on the same game. It just makes sense. In fact, Juigi Kario has put up a nicely done FAQ on general game questions and the history of Fire Emblem. Newcomers should look there first. -I am fluent only in English and Japanese. Don't send me emails in French, Korean, Chinese, Martian, or in any language other than English/Japanese. I will not answer emails that I can't read in the first place. -Flaming. Pretty self explanatory. Don't do it. -Don't send me false information. It won't be tolerated, whether it is intentional or not. -Chain letters. Don't even think about sending me them. -Please don't send me anything over 400KB, either. -BOTTOM LINE: GO TO THE MESSAGE BOARDS AND READ OTHER FAQS BEFORE EMAILING ME WITH QUESTIONS.
You are welcome to email me about the following. -Corrections (make sure your corrections are correct). I make mistakes too. But don't email me with spelling or grammatical mistakes, unless they're so bad it's illegible. -CONSTRUCTIVE criticism and suggestions on how I can improve my FAQ are welcome. I'm still new to this and know that I have lots of things I can reform that I am unaware of. -Clarification on something that is unclear in my FAQs is welcome. That will help me make something that is not clear more so for future viewers. -I've had a few people ask for my opinions on certain matters, but that generally is okay.
Okay?
###################### /////////////////////////////////////////////////////////////////////////////// ---------------------------- VIII. Legal Notices ------------------------------ /////////////////////////////////////////////////////////////////////////////// ######################
Copyright 2004 by FireLizard. All rights reserved.
This guide may not be reproduced in whole or in part under any circumstances except for private use. It may not be distributed publicly in ANY FORM without prior written permission from me. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights in this document belong to their respective owners. *******************************************Character Ratings; Written by Eaichu & Jet Enduro
Roy - 7.5 The young son of Lord Eliwood, heir to the throne of Pherae. Roy is one of the stronger characters in the game; possessing only average base statistics, but with high growths. Since he promotes late, he'll end up being a burden in the middle chapters, but his Fuuin no Tsurugi makes him an incredible asset in late chapters. Growth: HP 80% Str 40% Skl 50% Spd 40% Luck 60% Def 25% Res 30%
Marcus - 3 An aged Paladin of Pherae, has served the house of Pherae since the generation of Lord Elbert. Marcus is one of the worst characters in the entire game; his base statistics are miserable for his class and his growths are pathetic. His only use comes from being able to be a meat shield, and rescuing units early on. Growth: HP 60% Str 25% Skl 20% Spd 25% Luck 20% Def 15% Res 20%
Alan - 8 A very brash knight of Pherae, part of family that has served the Pherae house for ages. Alan is the superior Social Knight, starting off with more useful base statistics and having growths in the right places. Will have better STR, LUK, DEF and HP ratings than Lance. Great unit to have, due to having speciality in two weapons before promotion. High movement and a great rescuer. Growth: HP 85% Str 45% Skl 40% Spd 45% Luck 40% Def 25% Res 10%
Lance 7 A commoner that became a Knight when he was adopted by the Lord Eliwood. Lance is the other Social Knight that joins; but he has superior statistics to what Alan does not excel in. Unfortunately, he ends up being a little bit less of a competitive fighter, because his growth and bases are too focused on SKL and SPD, rather than anything else, but still not too bad. Growth: HP 80% Str 40% Skl 45% Spd 50% Luck 35% Def 20% Res 15%
Bors - 8 Bors is a sworn Knight of Ostia, and the truest gentleman that anyone could possibly find. Bors bases are perfectly set for those of a Knight, but his growth rates are very well rounded so that he will be able to have good ratings in everything. His LUK is especially notable after many levels. Great tank and a good canidate for spearheading your army. On hard mode, Bors ends up being more useful because other units will not be able to race far ahead of him. Growth: HP 90% Str 30% Skl 30% Spd 40% Luck 50% Def 35% Res 10%
Wolt - 5 One of Roy's best friends since childhood. Wolt is one of the worst characters that you can find; his base statistics are miserable and his growth rates are only average in every direction. You won't be expecting any good ability out of him after a several levels, and even then, he still isn't much. Only notable speciality is ballista ability. Growth: HP 80% Str 40% Skl 50% Spd 40% Luck 40% Def 20% Res 10%
Merlinus - 10 Don't think the 10 is there for fighting ability, but being a storage will help you out so much more than you can imagine. But don't bring him to maps, his growth rates are excellent but he can't gain levels quickly.
Ellen - 6 Ellen is a very capable healer right off of the bat, though her MGC and DEF ratings are certainly noticable to be low. However, she has incredible MGC, RES and LUK growth. Her HP & SPD will always be very low, and her DEF is nonexistant. Her SKL is also only average. She ends up being trumped by Saul, the other Cleric-- whom has a higher CON and generally more well-rounded statistics. Growth: HP 45% Mag 50% Skl 30% Spd 20% Luck 70% Def 5% Res 60%
Dieck - 8 Dieck is the leader of a mercenary group, one that is very loyal to those who hire him. Dieck starts out with very nice base statistics and his CON is very impressive; which works into a great axe-wielding ability when he promotes. However, Dieck's greatest weakness comes from his hampered SPD, which ends up only turning out average even though his base is very high. Very powerful character starting off, and generally ends up only being "good" by the end of the game. Growth: HP 90% Str 40% Skl 40% Spd 30% Luck 35% Def 20% Res 15%
Thany - 6 Thany is the first Pegasus Knight that you get, but she isn't very impressive. Her CON is noticably low, which hurts her overall ability with lances-- making her not so impressive with strong weapons before promoting. Her HP, STR and DEF have miserable growth rates, so she only ends up being weak in those statistics... She is an excellent dodger and has great SKL, but not so efficient at dealing damage efficiently. Great for rescuing, but not an impressive fighter. Growth: HP 45% Str 30% Skl 55% Spd 60% Luck 60% Def 10% Res 25%
Wade - 6 Here is your dumb, brute-strength fighter of the game. Wade starts off with great HP, STR and basicaly everything else is only average or below. He ends up excelling in STR and HP by a powerful margin, and his SKL eventually grows fast enough to repair after a while. His SPD will usually remain low, and his RES is basically nonexistant. Decent DEF goes well with his great HP, though. Because of his terrible SPD and average DEF, he will be feeling alot of damage when he is hit. Magic is the worst threat to him, since his RES is very low and his SPD won't be high enough all of the time to evade twice. Growth: HP 75% Str 50% Skl 45% Spd 20% Luck 45% Def 30% Res 5%
Lott - 6 And the other fighter... who actually has a grain of intelligence. Lott is the stranger one of the two; he has better bases than Wade, but his growths slant out in every direction at an average growth rate, with his HP and DEF being incredible. His STR and SKL ratings will be strange before promoting, which hurts his overall ability with axes. Compared to Wade, he's way worse at dealing damage and striking as well, but he's got more of a hand in resisting double attacks and damage. Growth: HP 80% Str 30% Skl 30% Spd 35% Luck 30% Def 40% Res 15%
Chad - 8 Chad is an orphan of Araphen. Chad's one of the most useful characters in your army, easily. He's not an excellent fighter, but he can be a decent contender if given a several levels-- due to powerful growths. However, because he is a thief, he is far more valuable; he can steal items, open doors, chests. Chad cannot promote, so he ends up being an easy target late into the game. Growth: HP 85% Str 50% Skl 50% Spd 80% Luck 60% Def 25% Res 15%
Lugh - 7.5 Lugh is another oraphan of Araphen. However, Lugh is a mage. Lugh starts with low bases at Lv. 1, but his growths are rather impressive-- he will have very high SKL and SPD for sure, and his LUK is pretty decent too. His MGC grows decently but it starts very low, so he has a good chance of being screwed in this stat. His RES is also not so excellent to the point where he is an easier target for staves than others. Since Lugh averages good MGC, SKL and SPD, he is a good contender on the battlefield. Growth: HP 50% Mag 40% Skl 50% Spd 50% Luck 35% Def 15% Res 30%
Clarine 8 Clarine is the brother of Klein and a very spoiled lady of Etruria. Clarine is a mounted healer, which makes her much more efficient compared to the unmounted ones. She's incredibly fast, starting with high SPD & LUK, but her MGC is pathetically low and will remain that way for a very long time. Due to her impressive dodge rate, you can rely on her to dodge most attacks as a fighter after promoting. Her RES is excellent for going up against magic users, as well. SKL is decent. MGC and HP remain very low, and DEF is only decent for a healer. Growth: HP: 40% Mag 30% Skl 40% Spd 50% Luck 65% Def 10% Res 40%
Rutger - 7 Rutger is a Sacaen myrmidion, one who holds a strong grudge against Bern. Rutger starts off with impressive ratings in SKL & SPD, but the rest of his statistics are generally average. His growths compliment this, and he will end up having magnificent SKL & SPD in the future. However, his LUK only ends up being below average, and his STR hurts him from doing excellent damage most of the time-- his great HP makes up for his mediocre DEF & RES. Thanks to a 30% CRT bonus, you can expect him to pull off many criticals even with an Iron Sword, which helps helps his weaknesses by a fair margin. Growth: HP 80% Str 30% Skl 60% Spd 50% Luck 30% Def 20% Res 20%
Saul - 7.25 Saul is a rather fliratious priest of Elimine, which is already quite strange; for they have taken the vows of chasity. Anyways... Saul starts off with good base statistics at Lv. 5. However, his LUK is noticably low, as well as his DEF. His LUK and DEF will remain very low throughout the game, but expect the rest of his statistics to be very efficient, sporting decent-high growths in HP(For a magic wielder.), MGC, SKL, SPD and RES. His CON makes him more efficient for light magic than Ellen, as well, and his excellent SPD helps even more. Growth: HP 60% Mag 40% Skl 45% Spd 45% Luck 15% Def 15% Res 50%
Dorothy - 5 Quite possibly the ugliest young female character in Fire Emblem. How sad. This is the other archer in FE6... Dorothy starts off with miserable base statistics for an archer, though they are better than her buddy, Wolt. She'll never have a second weapon, and her only special ability is the ballista.. which doesn't come very often. Only a decent fighter after having much work put into her. Growth: HP 85% Str 50% Skl 45% Spd 45% Luck 35% Def 15% Res 15%
Sue - 7 Sue has good base statistics and is a mounted archer, this already makes her more useful than Wolt and Dorothy. Her STR starts off low, and it doesn't grow very much either; which means she'll be lacking it all throughout the game. However, you can expect her SKL, SPD and LUK ratings to soar through the roof; making her an accurate contender and a very swift dodger. DEF is pretty low, and her HP is only average, so watch for her defenses. Growth: HP 55% Str 30% Skl 55% Spd 65% Luck 50% Def 10% Res 15%
Zealot - 2 He has basically the same kind of bases and growths as Marcus; they're pathetically weak. However, Zealot ends up being far more useless due to the fact that he comes so much later he can't even be used as a good meatshield or rescue unit, thus making him utterly worthless compared to all other characters. Growth: HP 75% Str 25% Skl 20% Spd 20% Luck 15% Def 30% Res 15%
Treck - 8 Another Social Knight! This one has a rather dumb face, and is part of Zealot's mercenary crew. His bases are merely average, with good STR and DEF ratings. As you level him up, he'll proev to be an excellent tank; his SKL will always remain low, but his SPD won't be too bad, and his STR, DEF, LUK and HP ratings will eventually start to be very competant; making him one hell of a front line fighter against physical units. His RES is lower than that of the other Paladins, so he is not so much of a mage fighter as the others, this is his only weakness. Growth: HP 85% Str 40% Skl 30% Spd 35% Luck 50% Def 30% Res 5%
Noah - 5.5 Another part of Zealot's mercenary crew. Noah starts off with bad bases for a Lv. 7 Social Knight, which ends up hurting his overall ability in the end. His growth rates are lower than that of all the other Social Knights, making him worse off in comparison. In the end, Noah is bound to have good HP and SKL, but his growth rates are slanted for him to be average or below in every other direction. Growth: HP 75% Str 30% Skl 45% Spd 30% Luck 40% Def 30% Res 10%
Astol - 7 Astol is a spy of Ostia and one of the older characters in the game. Astol has better base statistics and CON compared to Chad, so he's off on better footing. His growth rates are way worse though, so his statistics may not be as impressive. Like Chad, he's incredibly useful due to being a thief; opening doors, chests, etc. No promotion hurts his overall fighting ability, so he becomes an easy target in late chapters. Growth: HP 90% Str 35% Skl 40% Spd 50% Luck 15% Def 20% Res 20%
Oujay - 8 Oujay is a young mercenary hired by Ostia, so that he can help his family. Oujay is the other Hero in the game, and is just as magnificent as Dieck! He starts off a bit worse but at a lower level, and has excellent potential in every area. His DEF and RES will only end up being average, but his HP is excellent, and his evade rates will be incredible with his powerful SPD & LUK. He has a harder time than Dieck due to arriving later, and he gets weighed down more by the heavier weapons, but his SPD, LUK, SKL and STR all combine to make him one hell of a fighting force! Growth: HP 85% Str 40% Skl 30% Spd 45% Luck 55% Def 20% Res 15%
Barth - 7.7 Barth is a proud knight of Ostia, a very honest and strong man. Barth is one of the most amazing characters in the game; his ability to be a completely resistant wall cannot be outdone by any other. Barth will always have 59 HP, his STR will definitely always be very high, and his DEF is simply incredible, enough to take alot of punishment and deal pain back. His SKL, SPD, LUK and RES are all miserable in turn for this; but Barth's incredible defense ability pays off greatly. You can use him as the spearhead of your army and never be disappointed. Just don't throw him against mages! ;) Growth: HP 100% Str 60% Skl 25% Spd 20% Luck 20% Def 40% Res 2%
Wendy - 6.5 Wendy is the sister of Bors, and a new recruit to the ranks of the Ostian Knights. Wendy is a rather strange armor knight, her bases are very low but her growths end up slanting in the directions of having good HP, STR, SKL, SPD and LUK. However, her DEF will remain low. Because her DEF won't grow much, and she will take much time to grow in her other statistics, she won't prove to be as useful as Barth or Bors at being a shield. Her CON is not so impressive either, meaning she must stick with light lances and axes. An armor knight with all the weaknesses and none of the strengths isn't a good unit in the least. Growth: HP 85% Str 40% Skl 40% Spd 40% Luck 45% Def 30% Res 10%
Lilina - 6.75 The daughter of Hector, and one of Roy's best friends since early childhood. Lilina is a very focused mage. Her stats start out absymally low, but she her MGC, LUK and RES ratings will shoot straight through the roof, making her one of the best mage fighters and an excellent damage dealer & staff user. However, she has a hard time with her SKL, SPD and DEF ratings; all of which are average or below. This hurts her overall battle performance greatly. Another good note to add is that she has an excellent support range, so it's easy to build her supports even when playing for fast rank. Growth: HP 45% Mag 75% Skl 20% Spd 35% Luck 50% Def 10% Res 35%
Fir - 5.9 The daughter of Bartre and Karla, a young girl wandering to hone her skills. This is just another myrmidion, but this one ends up having a hard time competiting against the other one, Rutger. She starts off with pretty good stats, minus her LUK & DEF. You can expect her SKL and SPD to instantly shoot up, but her STR, DEF and RES will end up being left behind. You can expect Fer to have excellent SKL, SPD, and LUK, good HP, and everything else will be medicore or average. Low CON prevents her using heavier weapons properly without a speed loss, though... She also gains 30% CRT upon promotion, which helps her out. But no second weapon, just like Rutger. Growth: HP 75% Str 25% Skl 50% Spd 55% Luck 50% Def 15% Res 20%
Shin - 8(Normal mode), 8.2(Hard mode) A Nomad of the Kutolah clan. Shin's another mounted archer, a nomad... but he's got quite a bit going for him. He starts with very well-rounded base statistics, excluding RES, and his growth rates are well evened out. You can expect him to easily have high HP, STR, SKL, SPD, and average LUK. DEF is a little low, but it has a good base and promotion gain, which helps him. One of the best contenders in the game, with his great stats and CON, plus mounted movement. Growth: HP 75% Str 45% Skl 50% Spd 50% Luck 25% Def 10% Res 10%
Gonzales - 7.9(10A route.), 7.6(10B route), Gonzales is a rather ugly beast of a man, with a heart of pure gold. Taunted by the people, evil people use him for their own gain. Gonzales ends up being a little less useful on 10B, due to fact he starts 6 levels higher but with the same bases as he does in 10A. However, Gonzales is a spectacular character; while his base stats are only average for his level, you can easily expect him to shoot very high up in HP, STR and SPD. His LUK and DEF will get to be pretty good, and his SKL will remain low. Upon promotion, Gonzales gets a powerful 30% boost to critical rate, and combined with the sheer power of axes, he becomes a powerful contender. Expect him to have amazing HP, STR and SPD very early in his levels, and watch him turn into a swift powerhouse after promotion! Watch out for magic users though, they can rip through Gonzales like no other. Growth: HP 90% Str 60% Skl 15% Spd 50% Luck 35% Def 25% Res 5%
Geese - 7.6 Geese is a pirate with a noble heart, one that you won't find very often; looking to avenge the death of his friends. Geese starts off with decent base statistics spread out in every direction, plus a Brave Axe on 10A route! His growths are spread out so that he will have very good HP and STR. His SKL, SPD, LUK and DEF grow at a decent rate, and they all tend to balance out very high in his late levels. Unfortunately, his RES is miserable, so be wary of sending him against magic users. Like Gonzales, he gains 30% CRT on promotion, making him an instant killer against most units! Growth: HP 85% Str 50% Skl 30% Spd 40% Luck 40% Def 20% Res 10%
Klein - 5, Klein's an Archery General of Etruria. Judging from his high rank, you'd expect a powerful guy, right? Too bad. Klein starts with pathetic base statistics for a Lv. 1 Sniper, which are slightly improved in HM to make him much more useful. He'll gain good stats all around, and he'll probably have average HP, STR, SKL, SPD and LUK by the time he's Lv. 20, but everything else will be eh. Not too great. Growth: HP 60% Str 35% Skl 40% Spd 45% Luck 50% Def 15% Res 25%
Tate - 7.4(Normal Mode) Here's the best Pegasus Knight in the entire game, Tate. Tate starts off with decent base statistics as a Lv. 8 Pegasus Knight, and she grows at a much better rate than Thany does in every direction. You can expect her to have good HP(For a Pegasus), STR, SKL, SPD and decent LUK, DEF, RES. No weaknesses here! Just watch for her CON, which is not so impressive with heavy weapons; promotion helps her greatly with the ability to use swords to null the weight of lances, which Tate can handle. Growth: HP 60% Str 40% Skl 45% Spd 55% Luck 40% Def 15% Res 20%
Lalum - 1.5 She dies in a couple hits and can revitalize units for one turn. Absolutely worthless; her spot is better filled with a unit that can actually do something worthwhile. Growth: HP 70% Str 10% Skl 5% Spd 70% Luck 80% Def 20% Res 30%
Echinda - 6.3 Echinda is a powerful ally of the resistance force of the Western Isles. However, she's not so much of a contender when she joins you as a promoted Mercenary, a Hero. She starts out with miserable HP, STR, LUK, and DEF ratings. Decent SKL, SPD and RES ratings. She'll grow to end up having pretty decent STR, SKL, SPD in the end, and that's about it; everything else has a very low growth rate. Growth: HP 75% Str 30% Skl 25% Spd 30% Luck 20% Def 15% Res 15%
Elphin - 1.2 Same thing as Lalum. Pretty worthless. Growth: 80% Str 5% Skl 5% Spd 65% Luck 65% Def 25% Res 55%
Bartre - 6.45 Bartre is your man if you take the other route. Bartre has pretty impressive STR and HP rating right off the bat, but he's also promoted with low stats in every other category. He'll end up probably maxing his HP and STR, and will have decent LUK. Expect his SKL, SPD and RES to be miserable. Not much else to say about him. Growth: HP 70% Str 40% Skl 20% Spd 30% Luck 20% Def 20% Res 5%
Rei - 7.8 Rei's the first Shaman you get, and the better one of out the two available. Rei starts out with rounded statistics, while sporting good MGC and RES. He has access to dark magic, which is very powerful. You can expect him to have very high MGC, RES and SKL after leveling him up, and his SPD will be enough to help him wield dark magic to good ability. You can't go wrong with using this guy for dark magic! Growth: HP 55% Mag 45% Skl 55% Spd 40% Luck 15% Def 15% Res 35%
Cass - 7 Another thief. Unfortuantely, she comes very late in the game compared to Astol and Chad... There's no real point in replacing those two. However, if they died, she can easily take up their position because like them; she is very useful for she is a thief. Can't promote so her fighting ability is wasted. Her statistics generally are not as good as Chad's. Growth: HP 80% Str 40% Skl 45% Spd 85% Luck 50% Def 15% Res 20%
Miledy - 8.2 Miledy is a servant of Guinevere, and watches over her. And damn, she is one powerful character! She starts off with good base statistics, having higher STR, SKL, SPD and DEF than her level, and with a few points into LUK and RES too. She'll grow very well in HP, STR, SKL, SPD so you can always expect her to be good in those areas, and her DEF grows to be high enough to take most hits without a problem. Her only weaknesses are those of bows and Aircalibur! Expect wonderful things from her. Growth: HP 75% Str 50% Skl 50% Spd 45% Luck 25% Def 20% Res 5%
Percival - 8.4 Percival is the Knight General of Etruria, and the strongest of the three that can join your team. He starts with high weapon levels, good base statistics(Incredible ones on hard mode) and decent growth rates spread in every direction. There's nothing wrong with him, though he will probably end up inferior to your other Paladins on normal mode, he has a good chance of surpassing them on hard mode. Growth: HP 75% Str 30% Skl 25% Spd 35% Luck 20% Def 20% Res 10%
Cecilia - 4 Cecilia is the Mage General of Etruria, and the weakest one that joins your team. Her base statistics are absoltuely miserable for her promoted class, with numbers being below 10. Her weapon levels are only average, and her CON isn't so impressive... So there is nothing absolutely magnificent about her. She grows pathetic in every area except for SKL, which still ends up terrible. Stay very far away. Growth: HP 60% Mag 35% Skl 45% Spd 25% Luck 25% Def 20% Res 25%
Sophia - 6.7 Sophia is the second Shaman you get, and she doesn't start out on a high level like Rei does. Sophia joins into the "middle point" of the game as a Lv. 1 Shaman, which means you will have a harder time leveling her, especially since her base statistics are so low. Her MGC and RES will simply be incredible if you put some effort into her, for she sports powerful growth rates in those categories... Everything else will be average or below that. Rei is a much better choice for dark magic. Growth: HP 60% Mag 55% Skl 40% Spd 30% Luck 20% Def 20% Res 55%
Irgene - 5 Irgene is the daugher of Hawkeye, and the current protector of the desert palace of Arcadia. Irgene is alot more RNG-proof than the other archers, which makes her significantly useful, but she's still nothing special. Her STR, SKL, and SPD all tend to turn out pretty okay, for a change in prepromoted characters, but her LUK, DEF and HP tend to below average. Growth: HP 70% Str 35% Skl 25% Spd 35% Luck 20% Def 10% Res 5%
Garett - 5.7 Another prepromoted character. He's a bit decent compared to other ones, because he starts out as a Berserker with the significantly powerful 30% CRT bonus. However, he only manages to have great HP, and excels slightly in STR... Everything else is below average. On hard mode, he manages to be a bit more impressive but nothing compared to Geese or Gonzales. Growth: HP 70% Str 45% Skl 25% Spd 25% Luck 15% Def 15% Res 5%
Fa - 7 Not too bad. Her statistics gain very rapidly and it isn't hard for her to gain levels at all, she's a very powerful magic resistant tank, so you can use her to lure out staff and magic users with relative ease... Her only downfall is that she's greatly limited by her 30-use Divine Stone. So it's wise to get her a few levels early on, use her as a tank, and then have her use her advantage in the last few chapters. Growth: HP 130% Str 90% Skl 85% Spd 65% Luck 150% Def 30% Res 50%
Hugh - 7.7 Hugh is the son of Canas, grandson of Niime, and a guy that's looking to find a good paycheck. It costs a great amount of money to use him, so if you already have reliable magic users; it's better off not wasting so much money on him. However, it's well worth the money to spend on Hugh! His base statistics are magnificent for his level, he starts with a good grade in every single stat right off the bat; and his statistics grow pretty well, with his HP, MGC, SKL, SPD going high, and his LUK being decent, and his DEF ending up pretty good for a Mage. His only problem is resistance, he isn't as good at magic fighting like the other magic users, but his defense and HP makes him a better contender than the others. Growth: HP 75% Mag 30% Skl 30% Spd 45% Luck 25% Def 20% Res 15%
Zeiss - 8.4 Zeiss is the brother of Miledy, a loyal dragon knight to Bern and a knight with a noble heart. Zeiss is another one of the most incredible units in the game, his starting stats are incredible for his level; just like Miledy. Zeiss will quickly shoot up in his HP, STR, and SKL ratings, while maintaing decent SPD and wonderful DEF. His only weaknesses will be magic and bows! Zeiss is a god that can move all over the battlefield, take hits like no other, and be able to effectively perform well while keeping great movement. Not to mention, he has grand rescuing ability as well, and good CON to help him with those heavier lances. Growth: HP 80% Str 60% Skl 50% Spd 35% Luck 20% Def 25% Res 5%
Douglas - 3 Douglas is the Great General of Etruria and is incredibly loyal to his very king. Douglas is also one of the worst units in the entire game, despite how powerful his ranking is within the storyline. His starting statistics are absolutely miserable and his growth rates are low all-around. Weapon levels are the only thing to be complimented about him, and his CON is terrific. Unfortunately, he stil takes plenty of damage despite his decent defense, and his SKL, SPD, and LUK ratings are so horrific you won't even want to consider him. STR isn't so hot either. Don't bother. He comes too late to be any use. Growth: HP 60% Str 30% Skl 30% Spd 30% Luck 20% Def 30% Res 5%
Niime - 4 Niime is the grandmother of Hugh, and the mother of Canas. She's known as the Mountain Hermit and is a powerful Druid even in her old age. Within the game, she isn't really that impressive... She starts off with good weapon levels, and solid MGC and SKL. Her HP is the worst average in the entire game, and her RES is only average; DEF, LUK and SPD aren't really going anywhere. Not worth your time. Growth: HP 25% Mag 15% Skl 15% Spd 15% Luck 5% Def 15% Res 20%
Yuuno - 2 The wife of the mercenary leader, Zealot, and one of the most revered Pegasus Knights in Ilia. Yuuno is once again, another prepromoted character that doesn't have any significant use. Her base statistics are garbage, her growth rates are spread otu to be pretty low all around; excluding LUK. Nothing exceeds below- average when regarding her stats, so it's not wise to use her. Like husband, like wife. Growth: HP 50% Str 20% Skl 35% Spd 30% Luck 45% Def 10% Res 10%
Dayan - 3.6 Dayan is the leader of the Kutolah clan, and a stubborn old man that refuses to give up the fight against Bern, even when his own clan had been decimated. He starts out with low base stats all around, and his growths are all in the lowest pits. At the very least, he'll have pretty OK SPD. Nothing else is impressive. Not a good character to consider. Growth: HP 55% Str 20% Skl 20% Spd 15% Luck 20% Def 10% Res 10%
Yodel - 5 Yodel has high authority in the Elimine church and is a generally important character storyline-wise. Unfortunately, there really isn't that much to him... He starts out at Lv. 20 with decent MGC, SKL and maxed RES. Everything else is below-average. He's great to use as a magic lure and a backup healer. Otherwise, he's useless. Growth: HP 20% Mag 30% Skl 15% Spd 10% Luck 20% Def 10% Res 20%
Karel - 7 Karel is known as the Sword Saint in the legends of swordsmen, and is a very peaceful, wise man. He's actually a pretty decent prepromoted character, even though you'd expect him to be like all the other ones. He starts out Lv. 19 with incredible growth rates, so you can expect him to get +1/+2 in every stat. He'll end up with average HP, good STR, maxed SKL, good SPD, good LUK, decent DEF and RES. There's no problems here, plus his CON is superior to both Rutger and Fir. He doesn't have much use since he comes all the way to the second-to-last chapter. Growth: HP 210% Str 130% Skl 140% Spd 140% Luck 120% Def 110% Res 100%
=-= Please do not distribute without proper notification. Copyrighted by Eaichu & Jet Enduro.
|