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FE8 Character Guide PDF Print E-mail
Written by Eaichu   
Tuesday, 05 August 2008 23:13

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Fire Emblem
Character Guide
Written by:
Eaichu250 – This e-mail address is being protected from spambots, you need JavaScript enabled to view it
http://eaichu250.superbusnet.com
Verison - 0.1

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Table of Contents:
1: Introduction
I. Version History
2: The Characters
I. Playable Character
3: Credits

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** 1 - INTRODUCTION - **
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This is another one of the guides that I've written for the
Fire Emblem series. This is covering the second game in English for Fire
Emblem!

This guide will cover character detail (With base statistics, growth rates.)
along with plenty of information about their best usability and strengths
along with weakness. I hope you enjoy!

I'm hoping that this FAQ is enough to answer any questions
that you may have about the characters of Fire Emblem.
If you have any questions, please contact me at This e-mail address is being protected from spambots, you need JavaScript enabled to view it .

~ Eaichu250

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** I. - VERISON HISTORY - **
-----------------------------------------------------------------------

0.1 - Initial release of this guide.

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** 2. – THE CHARACTERS - **
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There are a total of -- characters within the entire game.

Unpromoted characters will have branched promotions. Depending on their style
of growth and how they turn out, some units are better in different carnations
than others. It also depends highly on your team setup, so try to take
everything into account when deciding how to promote your units within this
game.

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** I. – PLAYABLE CHARACTERS - **
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Princess Eirika –
The beautiful princess of Renais. She is both elegant and kind.

Base Stats:
Lv. 1 Lord
HP: 16
Pow: 4
Skill: 8
Speed: 9
Luck: 5
Def: 3
Res: 1

Stat Growth:
HP: B
Str: B
Skill: A
Speed: A
Luck: A
Def: D
Res: D

Stat Expectations:
HP: 47
Pow: 21
Skill: 29*
Speed: 30*
Luck: 27
Def: 17
Res: 17

Promotion(s):
Great Lord

Analysis:

Eirika is one of the two main lords of the game. She starts off rather weak,
which is different when comparing her to her brother who starts off very
powerful. Despite her low base statistics and level, she can quickly gain to be
a powerful fighter—she can easily have problems in both HP & STR, though, which
can effect her overall performance rather badly.

Her strong all-around growths will enable her to be a very strong asset near
the end of the game, after she promotes. The Great Lord class offers excellent
caps for her, where she shouldn’t have a very hard time reaching a high level
of SKL & SPD, as well as strong LUK. You can depend on her having good chances
in battle, but be wary of her STR, HP & DEF early on.

(8.4/10)


General Seth –
A commanding general of Renais. He is calm, cool and collected.

Base Stats:
Lv. 1 Paladin
HP: 30
Pow: 14
Skill: 13
Speed: 12
Luck: 13
Def: 11
Res: 8

Stat Growth:
HP: A
Str: B
Skill: B
Speed: B
Luck: D
Def: C
Res: D

Stat Expectations:
Lv. 20 Paladin
HP: 47
Pow: 23
Skill: 22
Speed: 21
Luck: 18
Def: 19
Res: 14

Promotion(s):
Great Lord

Analysis:

Seth starts out as a promoted character in the earliest stage of the game. Due
to this, he starts off with rather low base statistics; though his overall
growth is very strong, it does not do him very good justice.

Seth is very useful for rescuing units, acting as a strong meatshield, and
weakening units early on so that you can have an easier time in the beginning.
If you continue to level Seth up, he can stand rather well as a fighter, but he
may end up falling behind your other characters once they are promoted due to
the fact that they will have an easier time having strong statistics as a lower
level, as compared to Seth who truly becomes powerful in late stages of his
growth.

There’s one thing about Seth—you can count on him from the very start, and you
can count on him all the way to the very end. His statistics completely revolve
around this principle.

(7.9/10)


Franz, Knight of Renais –
An ambitious knight under the service of Renais.

Base Stats:
Lv. 1 Cavalier
HP: 20
Str: 7
Skill: 5
Speed: 7
Luck: 2
Def: 6
Res: 1

Stat Growth:
HP: B
Str: C
Skill: C
Speed: B
Luck: C
Def: D
Res: D

Stat Expectations:
Lv. 20 Paladin
HP: 52
Pow: 23
Skill: 21
Speed: 24
Luck: 17
Def: 18
Res: 10

Lv. 20 Great Knight
HP: 53
Pow: 24
Skill: 21
Speed: 24
Luck: 17
Def: 18
Res: 10

Promotion(s):
Paladin
Great Knight

Analysis:

Not a very spectacular character. While his personality shows nothing but love
of having to improve, his overall growths are only average in every direction
with his base stats being significantly average. This means that he won’t end
up as anything special, but you can depend on him not to really do too bad or
too good in any single area.

As a Great Knight, he’ll be open to the weapon triangle and will have his
battle usability increased by a little bit. I believe this is the best choice
scenario for him, since it provides the stronger strengths & statistic bonuses
that can help him out with his average overall ability.

(7.4/10 – Paladin)
(7.6/10 – Great Knight)


Sir Gilliam –
A knight of Frelia who is often silent, but very strong.

Base Stats:
Lv. 4 Knight
HP: 25
Str: 9
Skill: 6
Speed: 3
Luck: 3
Def: 9
Res: 3

Stat Growth:
HP: A
Str: B
Skill: C
Speed: D
Luck: C
Def: A
Res: D

Stat Expectations:
Lv. 20 General
HP: 60*
Pow: 26
Skill: 20
Speed: 17
Luck: 14
Def: 29
Res: 13

Lv. 20 Great Knight
HP: 59
Pow: 26
Skill: 19
Speed: 16
Luck: 14
Def: 28
Res: 11

Promotions:
General
Great Knight

Analysis:

Gilliam is an excellent wall. With his very powerful growth in defense, you can
expect him to quickly become invincible to most physical attacks if you bother
to level him up. While he isn’t very skilled nor very fast, he can perform best
at what he needs to do—act as an armour knight.

As a General, Gilliam can take full advantage of the weapon triangle and also
have the Big Shield skill available to him. Going the General route also offers
very strong stat boosts in every direction, which helps Gilliam out overall.
Unless you really prefer the extra movement of the Great Knight, the General is
the way to go.

(8.1/10 – General)
(7.7/10 – Great Knight)


Vanessa –
A Pegasus knight of Frelia.

Base Stats:
Lv. 1 Pegasus Knight
HP: 17
Str: 5
Skill: 7
Speed: 11
Luck: 4
Def: 6
Res: 5

Stat Growth:
HP: D
Str: C
Skill: A
Speed: A
Luck: A
Def: D
Res: D

Stat Expectations:
Lv. 20 FalcoKnight
HP: 41
Pow: 20
Skill: 25

Speed: 28*
Luck: 25
Def: 16
Res: 18

Lv. 20 Wyvernknight
HP: 39
Pow: 20
Skill: 27
Speed: 29*
Luck: 25
Def: 15
Res: 17

Promotions:
FalcoKnight
Wyvernknight

Analysis:

Meh. Average. Vanessa has very high growth in SPD, and you can expect her to
max that out very quickly… However, the rest of her stats aren’t really too
excellent. Even with her very powerful SPD, she won’t be able to wield powerful
lances too readily with her low CON; which ends up working against her low STR.
You can expect her to dodge attacks easily when rescuing others, but since her
LUK isn’t too incredible, don’t expect her to avoid everything.

Wyvernknight would be the best choice for Vanessa, since she gains a higher SPD
cap(And this would be her strongest stat, by far.) as well as the pierce skill,
and a strong CON boost. The extra weapon of the Falcoknight doesn’t really
compare to the advantages of a Wyvernknight, so it would be only too folly to
head Vanessa in that direction.

(7.2 – Falcoknight)
(7.8 – Wyvernknight)


Moulder –
A cleric of Frelia.

Base Stats:
Lv. 3 Priest
HP: 20
Pow: 4
Skill: 6
Speed: 9
Luck: 1
Def: 2
Res: 5

Stat Growth:
HP: B
Pow: B
Skill: B
Speed: B
Luck: D
Def: D
Res: D

Stat Expectations:
Lv. 20 Bishop
HP: 48
Pow: 20
Skill: 24
Speed: 23
Luck: 8
Def: 14
Res: 16

Lv. 20 Sage
HP: 49
Pow: 19
Skill: 24
Speed: 23
Luck: 8
Def: 14
Res: 17


Promotions:
Bishop
Sage

Analysis:

Moulder is a rather strange type… Unlike what you would probably expect from a
Priestly figure, Moulder does not excel in RES. His best statistic would have
to be his outstanding HP for his class, which still doesn’t go very high(60%
growth.) You can’t expect him to be a real magic tank due to his rather low
overall resistance, his defense is not very powerful, and there isn’t much to
say for the rest of his statistics…

Moulder is nothing special.

As a Bishop, he’ll be able to gain an extra advantage against monsters. This is
rather helpful, especially near the end of the game, and would be the best
choice for him. If you’re only planning to use him for a short while(…), then
you may as well take the full advantages of a Sage, which offers both Anima &
Light magic. He’s nothing special either way, so the choice isn’t too hard to
make.

(7.1/10 – Bishop)
(7.0/10 – Sage)


Garcia –
A retired war hero of Renais.

Base Stats:
Lv. 4 Fighter
HP: 28
Pow: 4
Skill: 7
Speed: 7
Luck: 3
Def: 5
Res: 1

Stat Growth:
HP: A
Pow: A
Skill: B
Speed: D
Luck: B
Def: D
Res: E

Stat Expectations:
Lv. 20 Warrior
HP: 59
Pow: 30*
Skill: 23
Speed: 14
Luck: 17
Def: 18
Res: 9

Lv. 20 Hero
HP: 59
Pow: 25*
Skill: 23
Speed: 16
Luck: 17
Def: 16
Res: 8


Promotions:
Warrior
Hero

Analysis:

Garcia is your man of strength throughout the game. Boasting incredible HP &
STR, you can expect this guy to deal heavy damage and be prepared to take some
back in return. His SKL is pretty average, and his SPD is absolutely miserable;
nor is there much to say about his LUK or RES. But this guy can serve great
against most lance-wielders, and his stamina can be helpful in situations where
a lot of hits may be taken.

Warrior is the best choice for Garcia. Don’t even consider Hero unless you
seriously need the extra boost in SPD, because if Garcia goes the Hero route;
he’ll end up only capping STR out at 25. Because STR is his best statistic, the
Warrior route will offer a full 30 STR cap, plus Garcia will be able to use
bows; which is a very good asset because he won’t be weighed down with his
excellent CON.

(7.6/10 – Warrior)
(7.3/10 – Hero)


Ross –
The son of the warrior, Garcia.

Base Stats:
Lv. 1 Journeyman
HP: 15
Pow: 5
Skill: 2
Speed: 3
Luck: 8
Def: 3
Res: 0


Stat Growth:
HP: B
Pow: B
Skill: C
Speed: C
Luck: B
Def: D
Res: D

Stat Expectations:
Lv. 20 Fighter -> Warrior
HP: 53
Pow: 29
Skill: 21
Speed: 17
Luck: 27
Def: 18
Res: 13

Lv. 20 Fighter -> Hero
HP: 54
Pow: 25*
Skill: 21
Speed: 19

Luck: 27
Def: 17
Res: 12

Lv. 20 Pirate -> Berserker
HP: 54
Pow: 29
Skill: 19
Speed: 19
Luck: 27
Def: 18
Res: 11

Lv. 20 Pirate -> Warrior
HP: 53
Pow: 29
Skill: 20
Speed: 18
Luck: 27
Def: 19
Res: 12

Lv. 20 Journeyman -> Hero
HP: 54
Pow: 25*
Skill: 22
Speed: 19
Luck: 27
Def: 19
Res: 13

Lv. 20 Journeyman -> Journeyman
HP: 54
Pow: 26*
Skill: 22
Speed: 19
Luck: 27
Def: 19
Res: 13


Promotions:
Fighter -> Warrior & Hero
Pirate -> Berserker & Warrior
Journeyman -> Journeyman(Must beat game once to unlock feature.) & Hero

Analysis:

Ross starts out very weak, but has many levels to gain. Even though he has many
levels, his low overall growth rates won’t allow him to end up going very far
in the directions of SKL, SPD & RES. Ross has rather average STR & DEF for his
class, but his LUK is absolutely outstanding.

Because Ross has rather low base statistics, it’s very easy for him to turn out
horrible. The extra levels merit for nothing if his low overall growths don’t
permit him to get very far, so it can be rough for Ross sometimes. However, if
he can maximize statistic gains with his many levels, you can count on having a
very efficient fighter.

The best choice for Ross would be a Warrior or Berserker. Don’t consider the
Hero class, because it doesn’t offer a very high STR cap(Which is one of Ross’
stronger points.) and the 15% CRT boost of a Berserker can easily make up for
having an extra weapon.

(6.8/10 – Hero)
(7.2/10 – Warrior)
(7.15/10 – Berserker)


Artur –
A traveling Monk who seeks to defeat the hordes of evil that have appeared on
Magival.

Base Stats:
Lv. 2 Monk
HP: 19
Pow: 6
Skill: 6
Speed: 8
Luck: 2
Def: 2
Res: 6

Stat Growth:
HP: C
Pow: B
Skill: B
Speed: B
Luck: D
Def: E
Res: A

Stat Expectations:
Lv. 20 Bishop
HP: 42
Pow: 24
Skill: 25
Speed: 22
Luck: 11
Def: 11
Res: 28

Lv. 20 Sage
HP: 43
Pow: 25
Skill: 25
Speed: 23
Luck: 11
Def: 11
Res: 25*

Promotions:
Sage
Bishop

Analysis:

Not a bad character. Artur starts out with decent base statistics, so it isn’t
hard to keep him on foot with all of your other characters. His growths end up
slanting in certain directions, but you can expect him to do pretty well in
every area(Considering his class specialty, that is.) except for LUK & DEF.
Very powerful magic tank and a good asset.

The best choice for Artur would be Bishop because he can maximize on the high
RES cap. He also gains the ability to have effective damage against monsters,
which end up playing into the majority near the end of the game… So why not
have extra power for the most difficult part of the game? Plus, this adds into
more usefulness within the ruins. If you truly need anima magic, then a Sage
wouldn’t be a horrible idea.

(7.8/10 – Bishop)
(7.6/10 – Sage)


Lute –
A young mage who believes herself to be a prodigy.

Base Stats:
Lv. 1 Mage
HP: 17
Pow: 6
Skill: 6
Speed: 7
Luck: 8
Def: 3
Res: 5

Stat Growth:
HP: D
Pow: A
Skill: C
Speed: B
Luck: B
Def: D
Res: B

Stat Expectations:
Lv. 20 Sage
HP: 37
Pow: 30*
Skill: 18
Speed: 24
Luck: 25
Def: 12
Res: 23

Stat Expectations:
Lv. 20 Mage Knight
HP: 37
Pow: 25*
Skill: 18
Speed: 23
Luck: 25
Def: 11
Res: 22

Promotions:
Sage
Mage Knight

Analysis:

Lute is one of the strongest characters in the entire game; and the funny part
about it all? She truly believes to be a prodigy, which is something that can’t
be doubted from her performance. Lute starts out with very nice base
statistics, and her growths permit her to do very well in every direction;
though she will suffer in DEF & HP, and have average SKL, she will maximize
elsewhere. Very efficient avoid, and very good at dealing damage.

Sage is the best choice for Lute. She’ll gain the use of light magic which is
very accurate, incase her SKL may turn out sour. She’ll also be able to
maximize her higher statistic caps so that she can gain a better advantage in
MGC, SPD & RES in the long run. Mage Knight is only needed if you wish to have
a more mobile unit.

(8.4/10 – Sage)
(8.1/10 – Mage Knight)


Natasha –
A cleric of Grado.

Base Stats:
Lv. 1 Cleric
HP: 18
Pow: 2
Skill: 4
Speed: 8
Luck: 6
Def: 2
Res: 6

Stat Growth:
HP: C
Pow: A
Skill: D
Speed: B
Luck: A
Def: D
Res: A

Stat Expectations:
Lv. 20 Bishop
HP: 40
Pow: 24
Skill: 16
Speed: 24
Luck: 28
Def: 10
Res: 28

Lv. 20 Valkyria
HP: 40
Pow: 25*
Skill: 15
Speed: 23
Luck: 28
Def: 10
Res: 28*

Promotions:
Bishop
Valkyria


Analysis:

Not too bad. Natasha is completely focused on having very powerful MGC, LUK &
RES. She’s average elsewhere, so she ends up being a sort of a very good magic
tank. Her main problem rests with how she’ll gain levels slowly due to having
to heal to gain experience, but that can be solved easily if you focus on
leveling her.

Bishop is my preferred class for her, simply because of the effective strength
against monsters and the higher overall caps. Valkyria can be useful if
mobility is needed.

(7.6/10 – Bishop)
(7.5/10 – Valkyria)


Joshua –
A traveling myrmidion, has a love for gambling.

Base Stats:
Lv. 5 Myrmidion
HP: 24
Pow: 8
Skill: 13
Speed: 14
Luck: 7
Def: 5
Res: 2

Stat Growth:
HP: A
Pow: C
Skill: A
Speed: A

Luck: C
Def: D
Res: D

Stat Expectations:
Lv. 20 Sword Master
HP: 56
Pow: 22
Skill: 29*
Speed: 29
Luck: 17
Def: 14
Res: 10

Lv. 20 Assassin
HP: 54
Pow: 19
Skill: 29
Speed: 29
Luck: 17
Def: 14
Res: 11

Promotions:
Assassin
Sword Master

Analysis:

Joshua starts with pretty good base statistics, and good constitution
considering his class. You can expect him to be doing pretty well overall, and
his growths permit him to have excellent SKL & SPD, good HP, average STR,
average DEF, average LUK and below-average RES.

If promoted to a Sword Master, Joshua will gain a 15% CRIT bonus. Very useful
for dealing critical strikes, which can be efficient when paired with his
decent STR & incredible SKL, plus a weapon with good critical. An Assassin
would not be preferred due to a rather low STR cap, and the stat boosts are
minimal. Invincible against axe users, and should fare well against any type of
enemy even if they hold an advantage against him.

Beware of Sword Slayer advantage.

(7.7/10 – Sword Master)
(7.3/10 – Assassin)


Ephraim –
The prince of Renais, a strong-hearted and powerful man.

Base Stats:
Lv. 4 Lord
HP: 23
Pow: 8
Skill: 9
Speed: 11
Luck: 8
Def: 7
Res: 2

Stat Growth:
HP: A
Pow: A
Skill: A

Speed: B
Luck: B
Def: C
Res: D

Stat Expectations:
Lv. 20 Great Lord
HP: 55
Pow: 27*
Skill: 26*
Speed: 24*
Luck: 25
Def: 21
Res: 16

Promotion:
Great Lord

Analysis:

The most powerful character in the entire game! Ephraim has the strongest
overall chance of always being strong throughout every point in the game.
Starting off with strong base stats heading in every direction for his level
combined with good overall growths, you can expect Ephraim to be a very
powerful contender.

He’s locked to lances for both his Lord & Great Lord class, so you can’t expect
him to be efficient with the weapon triangle. However, extra weapons are hardly
needed due to how powerful his statistics will turn out, and the overall fact
that lances are the best weapons out of the three.

(9.2/10)


Forde –
A knight riding by the side of Prince Ephraim.

Base Stats:
Lv. 5 Cavalier
HP: 24
Pow: 7
Skill: 8
Speed: 8
Luck: 7
Def: 8
Res: 2

Stat Growth:
HP: A
Pow: B
Skill: B
Speed: B
Luck: C
Def: D
Res: D

Stat Expectations:
Lv. 20 Paladin
HP: 55
Pow: 21
Skill: 25
Speed: 23
Luck: 19
Def: 17
Res: 12

Lv. 20 Great Knight
HP: 56
Pow: 23
Skill: 24*
Speed: 23
Luck: 19
Def: 17
Res: 12

Promotions:
Paladin
Great Knight

Analysis:

Average. Forde doesn’t excel in any single direction, and he simply starts out
with being average in every statistic, disregarding his RES(Which is low.). His
growths permit him to continue this style and he has a hard time truly
excelling at anything.

Paladin would be the best choice for Forde, so that his better qualities can be
spread apart, and that he would gain a good advantage in being able to rescue
other units while maintaining strong movement.

(7.5/10 – Paladin)
(7.5/10 – Great Knight)


Kyle –
A knight riding by Prince Ephraim.

Base Stats:
Lv. 6 Cavalier
HP: 25
Pow: 9
Skill: 6
Speed: 7
Luck: 6
Def: 9
Res: 1

Stat Growth:
HP: A
Pow: A
Skill: B
Speed: B
Luck: D
Def: D
Res: D

Stat Expectations:
Lv. 20 Paladin
HP: 55
Pow: 25*
Skill: 20
Speed: 21
Luck: 13
Def: 19
Res: 9

Lv. 20 Great Knight
HP: 56
Pow: 27
Skill: 20
Speed: 22
Luck: 13
Def: 19
Res: 9

Promotions:
Paladin
Great Knight

Analysis:
Pretty average too. Kyle excels in being more defensive, and a better wielder
of heavy weapons with his superior CON in comparison to Forde. Forde is
ultimately better in the long run most of the time, though Kyle can be a bit
more useful for taking hits in the beginning of the game.


Great Knight is good for Kyle, since he needs to make more strength out of his
weaker statistics(Such as SPD, HP.) He isn’t really fit for being a rescuer.
He also maximizes in STR, which may as well be taken to its fullest advantage.

(7.4/10 – Paladin)
(7.5/10 – Great Knight)


Orson –
A veteran retainer of Renais. His devotion for his wife is undying.

Base Stats:
Lv. 3 Paladin
HP: 34
Pow: 15
Skill: 13
Speed: 11
Luck: 4
Def: 13
Res: 7

Stat Growth:
HP: B
Pow: A
Skill: B
Speed: B
Luck: D
Def: B
Res: D

Stat Expectations:


Lv. 20 Paladin
HP: 48
Pow: 24
Skill: 21
Speed: 18
Luck: 8
Def: 21
Res: 12

Promotions:
None

Analysis:
Orson doesn’t end up too bad. However, you’re only free to use him for a single
chapter(5G) due to storyline purposes… So it would be best not to put too much
work into leveling him from when you’re able to use him.

(5/10; only liable for 5G – Paladin)




-----------------------------------------------------------------------
** 4. – CREDITS - **
-----------------------------------------------------------------------

To Nintendo & Intelligent Systems, for having created one of the best SRPGs
that can be found on consoles/handhelds today.

To the reader, for having taken their time to read my guide and suggest any
possible improvements or anything.

To Superbus, for hosting the site which contains these documents.

This guide is under copyright laws. So you cannot copy it, give it to
anybody, sell this guide, rip it off and use it as your own guide, or make any
profit from this. If you would like to have this guide hosted on your site, you
can email me.

The Fire Emblem series is copyrighted by Nintendo and Intelligent Systems. I am
in no way affiliated with Nintendo or products distributed by them.

Last Updated ( Wednesday, 06 August 2008 18:43 )